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Old version of dmn in Rust (unmaintained, I don't like Rust)
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Author
2024-01-22
Simple magic item generation for 1st level NPCs
David Gay
2024-01-22
Magic item struct and kind enum
David Gay
2024-01-22
Add chances_for_magic data
David Gay
2023-10-16
Limit human strength to 18
David Gay
2023-10-16
Add NPC personality and disposition to persona generation
David Gay
2023-10-16
NPC personalities
David Gay
2023-10-16
Add level limit data
David Gay
2023-10-16
Racial ability score min/max (male only)
David Gay
2023-10-15
Fix data files: can't use + sign with integers
David Gay
2023-10-15
Hook up races
David Gay
2023-10-15
Data: Fix orc PC charisma mod
David Gay
2023-10-15
Fix data: magic_user -> magic-user
David Gay
2023-10-15
Races struct and data
David Gay
2023-10-14
Refactor NPC ability score modifiers to use a HashMap
David Gay
2023-10-14
Whitespace
David Gay
2023-10-07
Get Classes working in random henchman generation
David Gay
2023-10-06
Add classes and ability scores
David Gay
2023-10-06
Add class determination to henchman generation
David Gay
2023-10-04
Add hl_non_magic table
David Gay
2023-10-02
Magic maps and random magic command
David Gay
2023-10-02
Expand on random tables
David Gay
2023-10-02
Generate random henchman alignment and race
David Gay
2023-10-01
Add a table step to the ua_magic_items
David Gay
2023-10-01
Use "step" instead of "element", and get tables working
David Gay
2023-10-01
Update YAML to avoid using the term "result"
David Gay
2023-10-01
Draft of random tables
David Gay