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Old version of dmn in Rust (unmaintained, I don't like Rust)
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2024-01-31
`random npc` accepts level argument
HEAD
master
David Gay
2024-01-31
random npc command
David Gay
2024-01-22
Simple magic item generation for 1st level NPCs
David Gay
2023-10-16
Add NPC personality and disposition to persona generation
David Gay
2023-10-16
NPC personalities
David Gay
2023-10-16
Make random tables a static collection
David Gay
2023-10-16
CSV output for random henchmen
David Gay
2023-10-15
Add some simple debug logging
David Gay
2023-10-15
Hook up races
David Gay
2023-10-15
Remove colons from henchman ability score output
David Gay
2023-10-14
cargo fmt
David Gay
2023-10-14
First parts of generating henchman ability scores
David Gay
2023-10-14
Hack class lookups by downcasing for now
David Gay
2023-10-14
Improve class data loading
David Gay
2023-10-14
Partial implementation of Class struct
David Gay
2023-10-06
Change binary to consume our library
David Gay
2023-10-06
Add class determination to henchman generation
David Gay
2023-10-02
cargo fmt
David Gay
2023-10-02
Magic maps and random magic command
David Gay
2023-10-02
Generate random henchman alignment and race
David Gay
2023-10-02
Set up for random things other than tables, like henchmen
David Gay
2023-10-01
random command
David Gay
2023-10-01
Draft of random tables
David Gay
2023-09-30
Basic CLI
David Gay
2023-09-30
DieRoll struct
David Gay
2023-09-30
Use roll_formula instead
David Gay
2023-09-30
Simple die roller
David Gay
2023-09-19
Init project w/ license
David Gay