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Old version of dmn in Rust (unmaintained, I don't like Rust)
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2023-10-06
Add class determination to henchman generation
David Gay
2023-10-04
Add hl_non_magic table
David Gay
2023-10-02
cargo fmt
David Gay
2023-10-02
Use commas instead of newlines when building a string from a nested table
David Gay
2023-10-02
Magic maps and random magic command
David Gay
2023-10-02
Expand on random tables
David Gay
2023-10-02
Couple comments
David Gay
2023-10-02
Generate random henchman alignment and race
David Gay
2023-10-02
Use include_dir to include all yaml files
David Gay
2023-10-02
Set up for random things other than tables, like henchmen
David Gay
2023-10-01
Add a table step to the ua_magic_items
David Gay
2023-10-01
Use "step" instead of "element", and get tables working
David Gay
2023-10-01
Delete unused variable
David Gay
2023-10-01
Update YAML to avoid using the term "result"
David Gay
2023-10-01
random command
David Gay
2023-10-01
Actually parse YAML roll range
David Gay
2023-10-01
Draft of random tables
David Gay
2023-09-30
Basic CLI
David Gay
2023-09-30
Update RollResult display so it shows individual roll faces too
David Gay
2023-09-30
DieRoll struct
David Gay
2023-09-30
RollResult struct
David Gay
2023-09-30
Use roll_formula instead
David Gay
2023-09-30
Simple die roller
David Gay
2023-09-19
Init project w/ license
David Gay