From e63dbbde68f81f8a65b48608d41ef6bf6be799e6 Mon Sep 17 00:00:00 2001 From: David Gay Date: Wed, 31 Jan 2024 03:14:53 -0500 Subject: `random npc` accepts level argument --- CHANGELOG.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 7087ec0..76f9946 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,20 @@ All notable changes to this project will be documented in this file. +## [0.0.3] - Unreleased + +### Added + +- New `random npc` command can check for which magic items the NPC has based on + their `--class` and `--level`. (This uses my preferred method, the Appendix C + city encounters table.) +- NPCs now have a level. (Multiclass and dualclass support is be a future + feature.) + +### Changed + +- Alignments now always output as abbreviations. + ## [0.0.2] - 2023-10-16 ### Added -- cgit v1.2.3