From db8b9baf3f3887ba2a37cc4f6df867584f0755f0 Mon Sep 17 00:00:00 2001 From: David Gay Date: Mon, 22 Jan 2024 02:49:10 -0500 Subject: Simple magic item generation for 1st level NPCs --- src/data/rules/magic_items.yaml | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'src/data') diff --git a/src/data/rules/magic_items.yaml b/src/data/rules/magic_items.yaml index c474cf0..3108e7c 100644 --- a/src/data/rules/magic_items.yaml +++ b/src/data/rules/magic_items.yaml @@ -1,3 +1,44 @@ +##### +# Dummy data, so we can at least generate kinds prior to having all magic items +# implemented. +##### + +potion: + name: "Potion" + kind: potion + +scroll: + name: "Scroll" + kind: scroll + +ring: + name: "Ring" + kind: ring + +rod_staff_wand: + name: "Rod/Staff/Wand" + kind: rod_staff_wand + +misc: + name: "Misc" + kind: misc + +armor_shield: + name: "Armor/Shield" + kind: armor_shield + +sword: + name: "Sword" + kind: sword + +protection: + name: "Protection" + kind: ring # Not actually, but this is fine for now. + +##### +# Remainder of file is actual data. +##### + sword_plus_one: name: "Sword +1" kind: sword -- cgit v1.2.3