##### # Dummy data, so we can at least generate kinds prior to having all magic items # implemented. ##### potion: name: "Potion" kind: potion scroll: name: "Scroll" kind: scroll ring: name: "Ring" kind: ring rod_staff_wand: name: "Rod/Staff/Wand" kind: rod_staff_wand misc: name: "Misc" kind: misc armor_shield: name: "Armor/Shield" kind: armor_shield sword: name: "Sword" kind: sword protection: name: "Protection" kind: ring # Not actually, but this is fine for now. ##### # Remainder of file is actual data. ##### sword_plus_one: name: "Sword +1" kind: sword ring_of_animal_friendship: name: "Ring of Animal Friendship" kind: ring rod_of_absorption: name: "Rod of Absorption (C, M)" kind: rod_staff_wand