##### # Dummy data, so we can at least generate kinds prior to having all magic items # implemented. ##### potion: name: "Potion" kind: Potion scroll: name: "Scroll" kind: Scroll ring: name: "Ring" kind: Ring rod_staff_wand: name: "Rod/Staff/Wand" kind: RodStaffWand misc: name: "Misc" kind: Misc armor_shield: name: "Armor/Shield" kind: ArmorShield sword: name: "Sword" kind: Sword protection: name: "Protection" kind: Ring # Not actually, but this is fine for now. ##### # Remainder of file is actual data. ##### sword_plus_one: name: "Sword +1" kind: Sword ring_of_animal_friendship: name: "Ring of Animal Friendship" kind: Ring rod_of_absorption: name: "Rod of Absorption (C, M)" kind: RodStaffWand