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path: root/src/data/random_tables/henchmen.yaml
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henchman_race:
  formula: d100
  rows:
    - roll: 1-80
      steps:
        - text: "Human"
    - roll: 81-100
      steps:
        - table: henchman_nonhuman_race

henchman_nonhuman_race:
  formula: d100
  rows:
    - roll: 1-25
      steps:
        - text: "Dwarf"
    - roll: 26-50
      steps:
        - text: "Elf"
    - roll: 51-60
      steps:
        - text: "Gnome"
    - roll: 61-85
      steps:
        - text: "Half-elf"
    - roll: 86-95
      steps:
        - text: "Halfling"
    - roll: 96-100
      steps:
        - text: "Half-orc"

henchman_class:
  formula: d100
  rows:
    - roll: 1-20
      steps:
        - table: henchman_cleric_class
    - roll: 21-64
      steps:
        - table: henchman_fighter_class
    - roll: 65-84
      steps:
        - table: henchman_magic_user_class
    - roll: 85-99
      steps:
        - table: henchman_thief_class
    - roll: 100
      steps:
        - text: "Monk"


henchman_cleric_class:
  formula: d6
  rows:
    - roll: 1
      steps:
        - text: "Druid"
    - roll: 2-6
      steps:
        - text: "Cleric"

henchman_fighter_class:
  formula: d10
  rows:
    - roll: 1
      steps:
        - text: "Ranger"
    - roll: 2
      steps:
        - text: "Paladin"
    - roll: 3-10
      steps:
        - text: "Fighter"

henchman_magic_user_class:
  formula: d6
  rows:
    - roll: 1
      steps:
        - text: "Illusionist"
    - roll: 2-6
      steps:
        - text: "Magic-user"

henchman_thief_class:
  formula: d6
  rows:
    - roll: 1
      steps:
        - text: "Assassin"
    - roll: 2-6
      steps:
        - text: "Thief"