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#####
# Dummy data, so we can at least generate kinds prior to having all magic items
# implemented.
#####
potion:
name: "Potion"
kind: potion
scroll:
name: "Scroll"
kind: scroll
ring:
name: "Ring"
kind: ring
rod_staff_wand:
name: "Rod/Staff/Wand"
kind: rod_staff_wand
misc:
name: "Misc"
kind: misc
armor_shield:
name: "Armor/Shield"
kind: armor_shield
sword:
name: "Sword"
kind: sword
protection:
name: "Protection"
kind: ring # Not actually, but this is fine for now.
#####
# Remainder of file is actual data.
#####
sword_plus_one:
name: "Sword +1"
kind: sword
ring_of_animal_friendship:
name: "Ring of Animal Friendship"
kind: ring
rod_of_absorption:
name: "Rod of Absorption (C, M)"
kind: rod_staff_wand
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