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authorDavid Gay <david@davidgay.org>2021-06-15 22:56:20 -0400
committerDavid Gay <david@davidgay.org>2021-06-15 22:57:17 -0400
commit50b4cc8feb8b9e65545bcf327d222bb6a8efc3dd (patch)
tree543fa718821d56bc758367fcff9a74ccfac431c7
parent3a1c46d9733740ff8241d1eda5f050c81b71911b (diff)
[changelog] Formatting
-rw-r--r--CHANGELOG.md24
1 files changed, 16 insertions, 8 deletions
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@@ -7,14 +7,22 @@ All notable changes to this project will be documented in this file.
- Any items equipped which provide a speed increase to a skill now have a chance to break when performing that skill.
The break chance is based on the equip slot of the item, and uses the same numbers as the combat equipment break
chance. The combat equipment break check process is unchanged.
-- Omenbind has been implemented. Omens can be bound once a character has constructed a binding array in their hearth.
- Omens are tradable items that can be infixed to a particular skill via the new skills UI (see the UI section of this
- changelog). Omens can be removed and re-infixed at will. All omens infixed in a skill have a chance to fade away and
- be permanently lost when performing that skill (like equipment breakage). The chance of an infixed omen fading away
- is 1/1000. You do not need to actively be getting a bonus from an infixed omen for it to have a chance to fade away.
- When performing a skill, all omens infixed in that skill have the same chance to fade away.
-- Havencast has been implemented. Spells can be cast from a new "Spells" view, accessible with the navigation. Spells
- typically require that a certain amount of mana is available. Mana can be made available by infixing certain omens.
+- Omenbind has been implemented.
+ - Omens can be bound once a character has constructed a binding array in their hearth.
+ - Omens are tradable items that can be infixed in a particular skill via the new skills UI (see the UI section of this
+ changelog).
+ - A single omen can be infixed in a skill at skill level 1 (the level of the skill you're infixing into, not the level
+ of your omenbind skill, unless of course you're infixing into your omenbind skill). At level 20 and every 20 levels
+ thereafter, another infix slot becomes available.
+ - Omens can be removed and re-infixed at will.
+ - All omens infixed in a skill have a chance to fade away and be permanently lost when performing that skill
+ (like equipment breakage). The chance of an infixed omen fading away is 1/1000. You do not need to actively be
+ getting a bonus from an infixed omen for it to have a chance to fade away. When performing a skill, all omens
+ infixed in that skill have the same chance to fade away.
+- Havencast has been implemented.
+ - Spells can be cast from a new "Spells" view, accessible with the navigation.
+ - Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain
+ omens.
- Characters now each have a bestiary where monster kills are recorded. For leviathans, only the character who actually
slays the leviathan by dealing the final damage gets credit for the kill in their bestiary. The bestiary can be viewed
via a link on the Character view. (Hopefully) obviously, kills before this release were not counted.