diff options
author | David Gay <david@davidgay.org> | 2021-06-03 09:23:59 -0400 |
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committer | David Gay <david@davidgay.org> | 2021-06-03 09:23:59 -0400 |
commit | b9091779d24bbbcad0c6514a5fc04af860100894 (patch) | |
tree | 0078fb704e17f83753e9348d0bc7f1c4952bdb87 | |
parent | 5c79a9376feab23366859a3bbf44cf393d39ad91 (diff) |
Display amount of time until amenity on cooldown is usable again
-rw-r--r-- | CHANGELOG.md | 9 | ||||
-rw-r--r-- | app/models/built_hearth_amenity.rb | 5 | ||||
-rw-r--r-- | app/views/characters/hearth/index.html.erb | 8 |
3 files changed, 17 insertions, 5 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 036d1c8..2e78146 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -12,15 +12,16 @@ All notable changes to this project will be documented in this file. iron spade, arcanite spade - New activities: construct loamspire level 1, construct loamspire level 2, craft iron spade, craft arcanite spade, and all plant and harvest activities for the seeds and crops listed above +- Stone spade can now be found while wildscouring crumbling ruins. Other drop chances have not changed, so the net + result is that you come up empty less. +- Seeds can now be found while wealdreaping in Twil Woods and Twil Grove. +- Listern fonts now display the amount of time until they're usable again. +- A blank line is now added after combat results to make it easier to visually scan the logs. ### Changed - Initiative rolls are now made with a d20 instead of a d10. Therefore, having a good speed stat is now more important. Previously, once a combatant had a decent speed stat advantage, the roll was fairly easy to call. So this is a buff, but also a nerf. A bnerf. -- Stone spade can now be found while wildscouring crumbling ruins. Other drop chances have not changed, so the net - result is that you come up empty less. -- Seeds can now be found while wealdreaping in Twil Woods and Twil Grove. -- A blank line is now added after combat results to make it easier to visually scan the logs. ### Fixed - Arcanite short sword was named "iron short sword". diff --git a/app/models/built_hearth_amenity.rb b/app/models/built_hearth_amenity.rb index a1e35e8..02e2cd3 100644 --- a/app/models/built_hearth_amenity.rb +++ b/app/models/built_hearth_amenity.rb @@ -29,6 +29,11 @@ class BuiltHearthAmenity < ApplicationRecord [0, seconds_until_cooled_down].max end + def cooled_down_at + return nil unless seconds_until_cooled_down + Time.now + seconds_until_cooled_down.seconds + end + def effects self.hearth_amenity.whatnot[:effects]&.reject { |e| e[:level] > self.level } end diff --git a/app/views/characters/hearth/index.html.erb b/app/views/characters/hearth/index.html.erb index c063088..b8478f1 100644 --- a/app/views/characters/hearth/index.html.erb +++ b/app/views/characters/hearth/index.html.erb @@ -22,7 +22,13 @@ <% end %> <% end %> <% if built_amenity.usable? %> - <%= button_to "Use", hearth_amenity_use_path(built_amenity.hearth_amenity) %> + <% if built_amenity.on_cooldown? %> + <div class="text-sm">Will be filled again in + <%= distance_of_time_in_words_to_now(built_amenity.cooled_down_at) %>. + </div> + <% else %> + <%= button_to "Use", hearth_amenity_use_path(built_amenity.hearth_amenity) %> + <% end %> <% end %> <% if built_amenity.hearth_amenity.gid == "loamspire" %> <%= link_to "Manage crops", character_hearth_loamspire_path, class: "btn btn-primary" %> |