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author | David Gay <david@davidgay.org> | 2021-06-15 22:59:08 -0400 |
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committer | David Gay <david@davidgay.org> | 2021-06-15 22:59:15 -0400 |
commit | d9ed1b9120b5439ed62848c460647654ff6f3485 (patch) | |
tree | a7806310edf5c8df58107e22e2078576fadb698e | |
parent | 50b4cc8feb8b9e65545bcf327d222bb6a8efc3dd (diff) |
[changelog] Add extra line about omens
-rw-r--r-- | CHANGELOG.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 28a49a0..6bcdd0b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,7 @@ All notable changes to this project will be documented in this file. (like equipment breakage). The chance of an infixed omen fading away is 1/1000. You do not need to actively be getting a bonus from an infixed omen for it to have a chance to fade away. When performing a skill, all omens infixed in that skill have the same chance to fade away. + - Duplicate omens can be infixed, and their effects will stack if possible. - Havencast has been implemented. - Spells can be cast from a new "Spells" view, accessible with the navigation. - Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain |