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authorDavid Gay <david@davidgay.org>2021-06-23 22:28:43 -0400
committerDavid Gay <david@davidgay.org>2021-06-23 22:28:43 -0400
commitf02fc017ba5d4fb6424f029f2bfe436299a4e1ad (patch)
tree63b4c54551bce091e828f5206abc8391338c02cf
parenteea23be95f5e8e2e91edd884a96b4df7835bfbc2 (diff)
[changelog] Clarify note
-rw-r--r--CHANGELOG.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index c956cc8..55675f7 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -28,8 +28,8 @@ All notable changes to this project will be documented in this file.
- "Floret Region" has been renamed to "Floret", and its description has been changed.
### Activities
-- Skill level-based activity duration scaling has been cut in half. That means you should now see a 1 second timer
- decrease every two levels, instead of every level.
+- Skill level-based activity duration scaling has been cut in half. That means you should now see a 0.5 second timer
+ decrease every level, instead of 1 second.
- Varying and widspread nerfs to XP rewards. This is a much-needed flattening of the curve; it's clear after nearly
a month of playtesting the the XP rewards are so high they heavily mitigate the intended effect of the XP curve.
Sorry to the lower-leveled players, but this is part of the playtest, plus you have the opportunity to test out