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author | David Gay <david@davidgay.org> | 2021-06-23 22:28:43 -0400 |
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committer | David Gay <david@davidgay.org> | 2021-06-23 22:28:43 -0400 |
commit | f02fc017ba5d4fb6424f029f2bfe436299a4e1ad (patch) | |
tree | 63b4c54551bce091e828f5206abc8391338c02cf | |
parent | eea23be95f5e8e2e91edd884a96b4df7835bfbc2 (diff) |
[changelog] Clarify note
-rw-r--r-- | CHANGELOG.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index c956cc8..55675f7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -28,8 +28,8 @@ All notable changes to this project will be documented in this file. - "Floret Region" has been renamed to "Floret", and its description has been changed. ### Activities -- Skill level-based activity duration scaling has been cut in half. That means you should now see a 1 second timer - decrease every two levels, instead of every level. +- Skill level-based activity duration scaling has been cut in half. That means you should now see a 0.5 second timer + decrease every level, instead of 1 second. - Varying and widspread nerfs to XP rewards. This is a much-needed flattening of the curve; it's clear after nearly a month of playtesting the the XP rewards are so high they heavily mitigate the intended effect of the XP curve. Sorry to the lower-leveled players, but this is part of the playtest, plus you have the opportunity to test out |