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authorDavid Gay <david@davidgay.org>2021-06-06 17:33:41 -0400
committerDavid Gay <david@davidgay.org>2021-06-06 17:34:29 -0400
commit387684c8be4691c4469677e48e1b0a46ad600363 (patch)
treeb5533c1e30e0f510803a546a8ea4845f5de295e7 /CHANGELOG.md
parent739ae719e14a60b7ab34f186f7a32522bfe45ec1 (diff)
Reduce XP values of woodrun bloom and last breath
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md49
1 files changed, 26 insertions, 23 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index f402ee3..f0dce45 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -8,29 +8,6 @@ All notable changes to this project will be documented in this file.
will automatically send errors to me, with context, for analysis. Please continue to report bugs in Discord,
it will be useful to corroborate with Honeybadger.
-### Combat
-- A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it
- could still miss. Now it's always a hit and always a critical hit.
-- The block and block value stats have been removed.
-- Resistances now apply. The way resistance works is a bit complicated. In short, it reduces incoming damage
- of a particular type by some amount, but the effectiveness of a resistance varies from attack to attack. So
- while a combatant may have resisted some incoming fire damage from a previous attack, the effectiveness
- of the resistance may be greater or lesser on the next attack.
-- Elusive and protective stances now modify all resistances instead of block, but the magnitude and nature of the
- modification remains the same.
-- Each point of power now translates to one extra point of damage. Each point is assigned randomly to the damage
- types that are dealt by the attack. This occurs after any critical hit damage multiplier has been applied, and
- before resistances are applied.
-
-### Monsters
-- Accuracy changes
- - Pit leech 1 -> 2
- - Stalk beast 2 -> 4
- - Grinpad 3 -> 5
- - Lesser trodgeathomp 5 -> 6
- - Bollyrot 8 -> 9
- - Crypt writhe 12 -> 13
-
### Skills
- Otherforge
- Level requirements changes
@@ -72,12 +49,38 @@ All notable changes to this project will be documented in this file.
- Arcanite longsword 15 -> 17
- Arcanite buckler 10 -> 11
- Arcanite shield 13 -> 14
+- Wealdreap XP award changes
+ - Woodrun bloom 12 -> 9
+ - Last breath 18 -> 15
### Items
- New damage and resistance stats have been added to combat equipment.
- Granite ring now increases physical resistance by 2, since block has been removed.
- New items, both in iron and arcanite forms: cap, sallet, leggings, chainmail, platemail
+### Combat
+- A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it
+ could still miss. Now it's always a hit and always a critical hit.
+- The block and block value stats have been removed.
+- Resistances now apply. The way resistance works is a bit complicated. In short, it reduces incoming damage
+ of a particular type by some amount, but the effectiveness of a resistance varies from attack to attack. So
+ while a combatant may have resisted some incoming fire damage from a previous attack, the effectiveness
+ of the resistance may be greater or lesser on the next attack.
+- Elusive and protective stances now modify all resistances instead of block, but the magnitude and nature of the
+ modification remains the same.
+- Each point of power now translates to one extra point of damage. Each point is assigned randomly to the damage
+ types that are dealt by the attack. This occurs after any critical hit damage multiplier has been applied, and
+ before resistances are applied.
+
+### Monsters
+- Accuracy changes
+ - Pit leech 1 -> 2
+ - Stalk beast 2 -> 4
+ - Grinpad 3 -> 5
+ - Lesser trodgeathomp 5 -> 6
+ - Bollyrot 8 -> 9
+ - Crypt writhe 12 -> 13
+
### UI
- New inventory view, with items sorted into categories, and a (hopefully) better section for equipped items.