diff options
author | David Gay <david@davidgay.org> | 2021-06-06 14:15:59 -0400 |
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committer | David Gay <david@davidgay.org> | 2021-06-06 14:15:59 -0400 |
commit | d2afb75b2cf512158d82ea2513ee4fb6662362a7 (patch) | |
tree | 8a939fc049446372440ba030cf2843db5c80ed35 /CHANGELOG.md | |
parent | bce9b7729ec148d0b728602309fea6787802468b (diff) |
Switch from power-based damage to damage types, replace block with resistance, and make natural 20 accuracy rolls always hit (and crit)
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index ffb0af2..d7674b2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,14 @@ All notable changes to this project will be documented in this file. ### General - Implemented monitoring (error tracking, uptime, server health, etc.) via Honeybadger. +### Combat +- A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it + could still miss. Now it's always a hit and always a critical hit. +- The block and block value stats have been removed. + +### Items +- Granite ring now increases physical resistance by 2, since block has been removed. + ### UI - New inventory view, with items sorted into categories, and a (hopefully) better section for equipped items. |