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authorDavid Gay <david@davidgay.org>2021-06-06 14:15:59 -0400
committerDavid Gay <david@davidgay.org>2021-06-06 14:15:59 -0400
commitd2afb75b2cf512158d82ea2513ee4fb6662362a7 (patch)
tree8a939fc049446372440ba030cf2843db5c80ed35 /CHANGELOG.md
parentbce9b7729ec148d0b728602309fea6787802468b (diff)
Switch from power-based damage to damage types, replace block with resistance, and make natural 20 accuracy rolls always hit (and crit)
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@@ -6,6 +6,14 @@ All notable changes to this project will be documented in this file.
### General
- Implemented monitoring (error tracking, uptime, server health, etc.) via Honeybadger.
+### Combat
+- A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it
+ could still miss. Now it's always a hit and always a critical hit.
+- The block and block value stats have been removed.
+
+### Items
+- Granite ring now increases physical resistance by 2, since block has been removed.
+
### UI
- New inventory view, with items sorted into categories, and a (hopefully) better section for equipped items.