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diff --git a/CHANGELOG.md b/CHANGELOG.md index d7674b2..9413f13 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,8 +10,18 @@ All notable changes to this project will be documented in this file. - A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it could still miss. Now it's always a hit and always a critical hit. - The block and block value stats have been removed. +- Resistances now apply. The way resistance works is a bit complicated. In short, it reduces incoming damage + of a particular type by some amount, but the effectiveness of a resistance varies from attack to attack. So + while a combatant may have resisted some incoming fire damage from a previous attack, the effectiveness + of the resistance may be greater or lesser on the next attack. +- Elusive and protective stances now modify all resistances instead of block, but the magnitude and nature of the + modification remains the same. +- Each point of power now translates to one extra point of damage. Each point is assigned randomly to the damage + types that are dealt by the attack. This occurs after any critical hit damage multiplier has been applied, and + before resistances are applied. ### Items +- New damage and resistance stats have been added to combat equipment. - Granite ring now increases physical resistance by 2, since block has been removed. ### UI |