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@@ -10,8 +10,18 @@ All notable changes to this project will be documented in this file.
- A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it
could still miss. Now it's always a hit and always a critical hit.
- The block and block value stats have been removed.
+- Resistances now apply. The way resistance works is a bit complicated. In short, it reduces incoming damage
+ of a particular type by some amount, but the effectiveness of a resistance varies from attack to attack. So
+ while a combatant may have resisted some incoming fire damage from a previous attack, the effectiveness
+ of the resistance may be greater or lesser on the next attack.
+- Elusive and protective stances now modify all resistances instead of block, but the magnitude and nature of the
+ modification remains the same.
+- Each point of power now translates to one extra point of damage. Each point is assigned randomly to the damage
+ types that are dealt by the attack. This occurs after any critical hit damage multiplier has been applied, and
+ before resistances are applied.
### Items
+- New damage and resistance stats have been added to combat equipment.
- Granite ring now increases physical resistance by 2, since block has been removed.
### UI