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@@ -18,6 +18,7 @@ All notable changes to this project will be documented in this file.
- Leviathans that had item drops with a less than 100% chance could fail to check all their items due to the awarding
code returning early. This wouldn't have happened in the game yet because prior to this patch there were no item
drops on leviathans with less than 100% drop chance.
+- Spelling of laboratory
## [0.1.9.1] - 2021-06-07
@@ -367,7 +368,7 @@ hearth amenities, etc that are being added unless they warrant explicit mention
- Rested time is used at the end of the activity, when the timer runs out, like other calculations. If you stop
your activity before it finishes, rested time will not be used.
- You can accumulate up to 10 days of rested time.
-- You can now choose how many items you'd like to craft at your forge or labratory. If you want to just keep crafting
+- You can now choose how many items you'd like to craft at your forge or laboratory. If you want to just keep crafting
until you run out of materials, just enter a large number. Crafting will continue until materials are expended.
- New Beastslay activity: the Hopegraves
- New Fluxseethe activities: brew trawling draught, distill lusterlight tincture
@@ -415,7 +416,7 @@ hearth amenities, etc that are being added unless they warrant explicit mention
- Increased quarry Floret Mine iron ore drop table score from 0.98 to 0.95 (this is an increase in drop chance)
- Removed level-based drop scaling from quarry floret mine
- Sor Well Depths shimmering essence drop quantity increased from 1 to 1-2
-- Labratory level 2 now additionally requires 1 yellow beryl and 1 paraiba tourmaline
+- laboratory level 2 now additionally requires 1 yellow beryl and 1 paraiba tourmaline
- Adjusted description of disturbing doodad
- Reduced height of activity output area, to fit better on screens until I improve general responsiveness