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diff --git a/CHANGELOG.md b/CHANGELOG.md index 8e99480..55675f7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,188 @@ # Changelog All notable changes to this project will be documented in this file. +## [0.1.12] - 2021-06-23 + +### General +- Equipment and infix breakage changes + - All threatened equipment and infixes are no longer checked individually for breakage. Instead, a single breakage + roll occurs, and may cause equipment and/or infix breakage depending on its result. This means, at most, only + one piece of equipment and one infix can break per timer. It also means that in many cases, fewer breakage rolls + are happening per timer. + - Equipment breakage + - A random slot is determined for breakage (or no slot, if nothing breaks). If a slot is + selected in which you have nothing equipped, then no item breaks. Combat is still the only case where all + equipped items are threatened. Everywhere else, only items providing you with a skill speed increase are + threatened. + - There is a 1/1500 chance for the left ring, right ring, or neck slot to be targeted. If the roll was too + low for this to happen, the same roll is checked against a 1/1000 chance. If the roll is high enough to meet + the 1/1000 chance, the back, waist, or curio slot is targeted. If the roll is also too low for this to happen, + the same roll is checked against a 1/500 chance, and if it is high enough, one of the other slots are targeted. + - Infix breakage (fading) + - If the break roll succeeds (AKA something breaks), a random infix from the relevant skill breaks. + - There is a 1/100 chance for the break roll to succeed. This means that infixes will be used much more rapidly + than they were before this release (except for people with 5 or more infix slots, which no one has at the time + of this writing). + +### Locations +- "Floret Region" has been renamed to "Floret", and its description has been changed. + +### Activities +- Skill level-based activity duration scaling has been cut in half. That means you should now see a 0.5 second timer + decrease every level, instead of 1 second. +- Varying and widspread nerfs to XP rewards. This is a much-needed flattening of the curve; it's clear after nearly + a month of playtesting the the XP rewards are so high they heavily mitigate the intended effect of the XP curve. + Sorry to the lower-leveled players, but this is part of the playtest, plus you have the opportunity to test out + the new progression. This might look like you've been screwed, but really, when you think about it, you've actually + been gifted with opportunity. (Also there will be a server wipe before too long so don't sweat it.) + +### Items +- Apprentice wand can now be equipped in mainhand or offhand. + +### Fixed +- Results and chat areas sometimes didn't scroll to bottom when they should. This was caused by large result outputs + being larger than the scroll tolerance. +- Activities without any requirements (such as opening an unlocked rusted lockbox or building a level 1 hearth + amenity) would fail. +- Havencast spells were not properly scaling with havencast speed. Now, the apprentice wand should actually have an + effect on cast time. + +## [0.1.11.3] - 2021-06-22 + +### UI +- Leaderboard: Skill leaderboards are now always displayed alphabetically. + +### Fixed +- Couldn't unlock rusted lockboxes due to equipment requirement being set incorrectly. +- Couldn't change combat styles. +- Crafting bluster powder was granting fluxseethe XP instead of spicework XP. + +## [0.1.11.2] - 2021-06-16 + +## UI +- XPTNL is now displayed on the Skill view, along with the new progress bars. +- Skill view grid breakpoints adjusted, so less squishing. + +## [0.1.11.1] - 2021-06-16 + +### Fixed +- Bug where having an item equipped which has no game data effects (such as trophies, the effects of which are + hardcoded) would cause activities to fail to complete. + +## [0.1.11] - 2021-06-16 + +### General +- Any items equipped which provide a speed increase to a skill now have a chance to break when performing that skill. + The break chance is based on the equip slot of the item, and uses the same numbers as the combat equipment break + chance. The combat equipment break check process is unchanged. +- Omenbind has been implemented. + - Omens can be bound once a character has constructed a binding array in their hearth. + - Omens are tradable items that can be infixed in a particular skill via the new skills UI (see the UI section of this + changelog). + - A single omen can be infixed in a skill at skill level 1 (the level of the skill you're infixing into, not the level + of your omenbind skill, unless of course you're infixing into your omenbind skill). At level 20 and every 20 levels + thereafter, another infix slot becomes available. + - Omens can be removed and re-infixed at will. + - All omens infixed in a skill have a chance to fade away and be permanently lost when performing that skill + (like equipment breakage). The chance of an infixed omen fading away is 1/500. You do not need to actively be + getting a bonus from an infixed omen for it to have a chance to fade away. When performing a skill, all omens + infixed in that skill have the same chance to fade away. + - Duplicate omens can be infixed, and their effects will stack if possible. +- Havencast has been implemented. + - Spells can be cast from a new "Spells" view, accessible with the navigation. + - Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain + omens. + - Cantrips are spells which a character can cast by simply having the appropriate requirements and paying any cost. + Other spells must be learned from a spellpage by casting a decipher magicscript cantrip on the spellpage, + consuming it. Each spellpage can contain a different spell, and the one it provides isn't determined until + deciphering and consuming the spellpage. If the spell on the spellpage is one a character doesn't know yet, they + will learn the spell upon deciphering the spellpage. + - Non-cantrip spells also require that a spell focus is equipped. +- Characters now each have a bestiary where monster kills are recorded. For leviathans, only the character who actually + slays the leviathan by dealing the final damage gets credit for the kill in their bestiary. The bestiary can be viewed + via a link on the Character view. (Hopefully) obviously, kills before this release were not counted. + +### Items +- New items: faint mana, minor mana, faint forging haste, faint seething haste, faint working haste, simple spellpage, + apprentice wand +- Iron lockpicks now increase synthsever speed by 10 +- Axes, pickaxes, and spades skill speed increase numbers all adjusted to compensate for base timer reductions + +### Activities +- Planequarry activities now require a pickaxe, wealdreap activities now require an axe, magiculture activities now + require a spade, and base timers and item speed bonuses have been adjusted appropriately +- Planequarry at the Brine Trench base duration changed from 60 to 50 (should have been like, 120 before but it was + mistakenly set to 60, and now it's being adjusted for the tool/timer changes in this release) +- Planequarry XP award changes + - Pure iron ore 25 -> 18 + - Gaian ore 50 -> 25 +- Otherforge + - Base duration changes + - Purify crude iron ingot 105 -> 60 + - Purify iron ingot 115 -> 70 + - Level requirements changes + - Arcanite longsword 15 -> 17 (setting it to 15 was a programming error) +- Havencast + - New cantrips: Light, Dazzle, Decipher Simple Magicscript, Enchant Apprentice Wand + - New spells: Stinging Rays, Flame Whirl +- Wildscour + - Crumbling ruins now has a chance to drop a simple spellpage + +### Monsters +- Grinpads now have a chance to drop a simple spellpage + +### Hearth +- New amenity: binding array (level 1, level 2) + +### Titles +- 7 new titles + - Slayer: Kill 1,000 monsters + - Butcher: Kill 10,000 monsters + - Slaughterer: Kill 100,000 monsters + - Massacrer: Kill 1,000,000 monsters + - Spiteful: Kill 1,000 of one particular monster + - Hateful: Kill 10,000 of one particular monster + - Vicious: Kill 100,000 of one particular monster + +### UI +- Character skills were moved from the Character view to their own view, which features a new interface with XP bars. +- Reduced space between nav menu items + +## [0.1.10.3] - 2021-06-14 + +### Fixed +- Bug in title award code. + +## [0.1.10.2] - 2021-06-10 + +### Activities +- Smelt ingot activities XP changes + - Crude iron ingot 4 -> 6 + - Iron ingot 8 -> 12 + - Pure iron ingot 12 -> 18 + - Arcanite ingot 16 -> 24 +- Purify ingot activities XP changes + - Purify crude iron ingot 8 -> 12 + - Purfiy iron ingot 12 -> 18 +- Smelting ingot cost reduced from 10 ore to 8 ore +- Purifying ingot cost reduced from 5 ingots to 4 ingots + +### Items +- Reduced skill speed increases of arcanite axe, pickaxe, and spade from 100 to 90. + +### Fixed +- Capitalized "Laboratory" where it ought to be capitalized. + +## [0.1.10.1] - 2021-06-10 + +### UI +- Results box now insta-scrolls to bottom on any page change. Previously it would be back at the top again if you + clicked a menu link or something. This meant that auto-scroll wouldn't be working on page change due to the + scroll changes in 0.1.10. + +### Fixed +- Fatal bug when trying to access the New Character screen, introduced by the recent major UI changes. + ## [0.1.10] - 2021-06-09 ### Leviathans |