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@@ -23,6 +23,13 @@ All notable changes to this project will be documented in this file.
- There is a 1/100 chance for the break roll to succeed. This means that infixes will be used much more rapidly
than they were before this release (except for people with 5 or more infix slots, which no one has at the time
of this writing).
+
+### Activities
+- Varying and widspread nerfs to XP rewards. This is a much-needed flattening of the curve; it's clear after nearly
+ a month of playtesting the the XP rewards are so high they heavily mitigate the intended effect of the XP curve.
+ Sorry to the lower-leveled players, but this is part of the playtest, plus you have the opportunity to test out
+ the new progression. This might look like you've been screwed, but really, when you think about it, you've actually
+ been gifted with opportunity. (Also there will be a server wipe before too long so don't sweat it.)
### Items
- Apprentice wand can now be equipped in mainhand or offhand.