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diff --git a/CHANGELOG.md b/CHANGELOG.md index 89785c6..e5c3726 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,21 @@ # Changelog All notable changes to this project will be documented in this file. +## [Unreleased] + +### Mechanics +- Any items equipped when combat completes now have a chance to be broken, damaged beyond repair. Broken items are + effectively destroyed. + - Ring and neck slot items have a 1/5000 chance to break. + - Waist, back, and curio slot items have a 1/2500 chance to break. + - Items equipped in all other slots have a 1/1000 chance to break. + - Any item equipped during combat is at risk, even if it provides no combat benefit. This may be changed in the + future. + - Currently, non-combat activities do not put your items at risk. This will change in the future. + +### Engine +- Refactored some activity and combat code. + ## [0.1.6] - 2021-06-04 Note that from this point foward, I am not explicitly listing the addition of activities required to make the items, |