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## [Unreleased]
-### Skills
+### General
+- Any items equipped which provide a speed increase to a skill now have a chance to break when performing that skill.
+ The break chance is based on the equip slot of the item, and uses the same numbers as the combat equipment break
+ chance. The combat equipment break check process is unchanged.
- Omenbind has been implemented. Omens can be bound once a character has constructed a binding array in their hearth.
Omens are tradable items that can be infixed to a particular skill via the new skills UI (see the UI section of this
- changelog). Omens can be removed and re-infixed at will.
+ changelog). Omens can be removed and re-infixed at will. All omens infixed in a skill have a chance to fade away and
+ be permanently lost when performing that skill (like equipment breakage). The chance of an infixed omen fading away
+ is 1/1000. You do not need to actively be getting a bonus from an infixed omen for it to have a chance to fade away.
+ When performing a skill, all omens infixed in that skill have the same chance to fade away.
- Havencast has been implemented. Spells can be cast from a new "Spells" view, accessible with the navigation. Spells
typically require that a certain amount of mana is available. Mana can be made available by infixing certain omens.