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Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 54f8ce2..579f35b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,6 +4,20 @@ All notable changes to this project will be documented in this file. ## [Unreleased] ### Added +- Characters can now rest. + - To make your character rest, click the button on the Character screen. To stop resting, click the button again. + - While resting, you will be unable to perform activities, but you will accumulate rested time. This time is + automatially spent to lower your timers on activities, down to a minimum timer of 10 seconds. + - The normal minimum timer for an activity can be broken in this way, but other timer reductions are still held + to the minimum timer. For example, if the minimum timer is 35 seconds and your base timer after level adjustments + is 40 seconds, but you have a buff that reduces the timer by 10 seconds, the final timer before rested time will + still be only 35 seconds, the minimum for that activity. Then, 25 seconds of your rested time will be spent + lowering the absolute final timer to 10 seconds. + - You get 1 second of rested time for each second of time you spend resting. + - Only time that is actually reduced will be consumed from your rested time. If you lose any rested time that you + do not see a timer reduction for, it's a bug. + - Rested time is used at the end of the activity, when the timer runs out, like other calculations. If you stop + your activity before it finishes, rested time will not be used. - New beastslay activity: the Hopegraves - New fluxseethe activity: brew trawling draught - New monsters: bollyrot, crypt writhe |