summaryrefslogtreecommitdiff
path: root/app/controllers/game_controller.rb
diff options
context:
space:
mode:
Diffstat (limited to 'app/controllers/game_controller.rb')
-rw-r--r--app/controllers/game_controller.rb8
1 files changed, 4 insertions, 4 deletions
diff --git a/app/controllers/game_controller.rb b/app/controllers/game_controller.rb
index 32ddd12..922301a 100644
--- a/app/controllers/game_controller.rb
+++ b/app/controllers/game_controller.rb
@@ -149,15 +149,15 @@ class GameController < ApplicationController
end
turn_order.cycle do |actor, target|
base_accuracy_roll = roll(20)
- accuracy_roll = base_accuracy_roll + actor.accuracy
- evasion_roll = roll(20) + target.evasion
+ accuracy_roll = base_accuracy_roll + actor.accuracy(with_combat_style: true)
+ evasion_roll = roll(20) + target.evasion(with_combat_style: true)
if accuracy_roll >= evasion_roll
- dealt_damage = roll(4) + actor.power # TODO: Replace d4 with weapon damage
+ dealt_damage = roll(4) + actor.power(with_combat_style: true) # TODO: Replace d4 with weapon damage
if base_accuracy_roll == 20
combat_message.call("#{actor.name} landed a critical hit!")
dealt_damage = dealt_damage * 2
end
- blocked_damage = (accuracy_roll >= (roll(20) + target.block)) ? 0 : target.block_value
+ blocked_damage = (accuracy_roll >= (roll(20) + target.block(with_combat_style: true))) ? 0 : target.block_value
resolved_damage = dealt_damage - blocked_damage
actor == char ? mon_hp -= resolved_damage : char_hp -= resolved_damage
damage_text = "#{resolved_damage} damage."