diff options
Diffstat (limited to 'app/views/characters')
-rw-r--r-- | app/views/characters/show.html.erb | 195 |
1 files changed, 136 insertions, 59 deletions
diff --git a/app/views/characters/show.html.erb b/app/views/characters/show.html.erb index c507efd..09e2400 100644 --- a/app/views/characters/show.html.erb +++ b/app/views/characters/show.html.erb @@ -14,70 +14,147 @@ <p class="mb-4">Learned <%= @character.learned_activities.count %> recipe(s) or technique(s).</p> -<div class="my-4"> - <h2 class="text-xl mb-2">Boons & Banes</h2> - <% if @character.active_states.any? %> - <ul> - <% @character.active_states.each do |state| %> - <ul><%= state.condition.name %> (expires in <%= distance_of_time_in_words_to_now(state.expires_at)%>)</ul> - <% end %> - </ul> - <% else %> - <p>No boons or banes affect you.</p> - <% end %> -</div> +<div class="grid grid-cols-1 xl:grid-cols-2 my-2"> + <div class="my-2"> + <h2 class="text-xl mb-2">Boons & Banes</h2> + <% if @character.active_states.any? %> + <ul> + <% @character.active_states.each do |state| %> + <ul><%= state.condition.name %> (expires in <%= distance_of_time_in_words_to_now(state.expires_at)%>)</ul> + <% end %> + </ul> + <% else %> + <p>No boons or banes affect you.</p> + <% end %> + </div> + <div class="my-2"> + <% if @character == current_char %> + <h2 class="text-xl mb-2">Combat Styles</h2> + <%= form_with url: character_combat_styles_path(character_id: @character) do |f| %> + <%= f.label :offensive_style, "Offensive" %> + <%= f.select :offensive_style, Character.offensive_styles.keys.to_a, selected: @character.offensive_style %> -<% if @character == current_char %> - <h2 class="text-xl mb-4">Combat Styles</h2> - <%= form_with url: character_combat_styles_path(character_id: @character) do |f| %> - <%= f.label :offensive_style, "Offensive" %> - <%= f.select :offensive_style, Character.offensive_styles.keys.to_a, selected: @character.offensive_style %> + <%= f.label :defensive_style, "Defensive" %> + <%= f.select :defensive_style, Character.defensive_styles.keys.to_a, selected: @character.defensive_style %> - <%= f.label :defensive_style, "Defensive" %> - <%= f.select :defensive_style, Character.defensive_styles.keys.to_a, selected: @character.defensive_style %> + <%= f.submit "Set" %> + <% end %> + <% end %> + </div> +</div> - <%= f.submit "Set" %> - <% end %> -<% end %> <div class="my-6"> - <h2 class="text-xl mb-4">Combat Statistics</h2> - <table class="table-auto"> - <tbody> - <tr> - <th class="table-cell-padded text-right">Wounds</th> - <td class="table-cell-padded"><%= @character.wounds %> / <%= @character.max_wounds %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Max HP</th> - <td class="table-cell-padded"><%= @character.max_hp %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Speed</th> - <td class="table-cell-padded"><%= @character.speed %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Accuracy</th> - <td class="table-cell-padded"><%= @character.accuracy(with_combat_style: true) %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Power</th> - <td class="table-cell-padded"><%= @character.power(with_combat_style: true) %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Evasion</th> - <td class="table-cell-padded"><%= @character.evasion(with_combat_style: true) %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Block</th> - <td class="table-cell-padded"><%= @character.block(with_combat_style: true) %></td> - </tr> - <tr> - <th class="table-cell-padded text-right">Block Value</th> - <td class="table-cell-padded"><%= @character.block_value %></td> - </tr> - </tbody> - </table> + <div class="grid grid-cols-1 xl:grid-cols-2"> + <div class="my-2"> + <h2 class="text-xl mb-2">Combat Statistics</h2> + <table class="table-auto"> + <tbody> + <tr> + <th class="table-cell-padded text-right">Wounds</th> + <td class="table-cell-padded"><%= @character.wounds %> / <%= @character.max_wounds %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Max HP</th> + <td class="table-cell-padded"><%= @character.max_hp %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Speed</th> + <td class="table-cell-padded"><%= @character.speed %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Accuracy</th> + <td class="table-cell-padded"><%= @character.accuracy(with_combat_style: true) %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Power</th> + <td class="table-cell-padded"><%= @character.power(with_combat_style: true) %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Evasion</th> + <td class="table-cell-padded"><%= @character.evasion(with_combat_style: true) %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Block</th> + <td class="table-cell-padded"><%= @character.block(with_combat_style: true) %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Block Value</th> + <td class="table-cell-padded"><%= @character.block_value %></td> + </tr> + </tbody> + </table> + </div> + <div> + <h2 class="text-xl mb-2">Resistances</h2> + <div class="my-2 grid grid-cols-2"> + <div class="my-2"> + <table class="table-auto"> + <tbody> + <tr> + <th class="table-cell-padded text-right">Slash</th> + <td class="table-cell-padded"><%= @character.resistance("slash")%></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Pierce</th> + <td class="table-cell-padded"><%= @character.resistance("pierce") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Bash</th> + <td class="table-cell-padded"><%= @character.resistance("bash") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Arcane</th> + <td class="table-cell-padded"><%= @character.resistance("arcane") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Fire</th> + <td class="table-cell-padded"><%= @character.resistance("fire") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Frost</th> + <td class="table-cell-padded"><%= @character.resistance("frost") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Lightning</th> + <td class="table-cell-padded"><%= @character.resistance("lightning") %></td> + </tr> + </tbody> + </table> + </div> + <div class="my-2"> + <table class="table-auto"> + <tbody> + <tr> + <th class="table-cell-padded text-right">Acid</th> + <td class="table-cell-padded"><%= @character.resistance("acid") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Thunder</th> + <td class="table-cell-padded"><%= @character.resistance("thunder")%></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Radiant</th> + <td class="table-cell-padded"><%= @character.resistance("radiant") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Necrotic</th> + <td class="table-cell-padded"><%= @character.resistance("necrotic") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Poison</th> + <td class="table-cell-padded"><%= @character.resistance("poison") %></td> + </tr> + <tr> + <th class="table-cell-padded text-right">Bleed</th> + <td class="table-cell-padded"><%= @character.resistance("bleed") %></td> + </tr> + </tbody> + </table> + </div> + </div> + </div> + </div> </div> <div class="my-6"> |