summaryrefslogtreecommitdiff
path: root/app
diff options
context:
space:
mode:
Diffstat (limited to 'app')
-rw-r--r--app/lib/activity_processor.rb30
-rw-r--r--app/models/character.rb22
-rw-r--r--app/models/monster.rb8
-rw-r--r--app/views/characters/show.html.erb8
4 files changed, 31 insertions, 37 deletions
diff --git a/app/lib/activity_processor.rb b/app/lib/activity_processor.rb
index 73f296d..5e6acaf 100644
--- a/app/lib/activity_processor.rb
+++ b/app/lib/activity_processor.rb
@@ -210,18 +210,30 @@ class ActivityProcessor
base_accuracy_roll = roll(20)
accuracy_roll = base_accuracy_roll + actor.accuracy(with_combat_style: true)
evasion_roll = roll(20) + target.evasion(with_combat_style: true)
- if accuracy_roll >= evasion_roll
- dealt_damage = roll(4) + actor.power(with_combat_style: true) # TODO: Replace d4 with weapon damage
+ if accuracy_roll >= evasion_roll || base_accuracy_roll == 20
+
+ dealt_damage = {}
+ actor.damage_ranges.each do |data|
+ damage_roll = rand(data[:min]..data[:max])
+ dealt_damage[data[:gid]] = damage_roll
+ end
+
if base_accuracy_roll == 20
combat_message.call("#{actor.name} landed a critical hit!")
- dealt_damage = dealt_damage * 2
+ dealt_damage.each do |gid, amount|
+ dealt_damage[gid] = amount * 2
+ end
end
- blocked_damage = (accuracy_roll >= (roll(20) + target.block(with_combat_style: true))) ? 0 : target.block_value
- blocked_damage = [blocked_damage, (dealt_damage - 1)].min
- resolved_damage = dealt_damage - blocked_damage
- actor == char ? mon_hp -= resolved_damage : char_hp -= resolved_damage
- damage_text = "#{resolved_damage} damage."
- damage_text += " (#{dealt_damage} - #{blocked_damage} blocked)" if blocked_damage > 0
+
+ resolved_damage = {}
+ dealt_damage.each do |gid, amount|
+ effective_resistance = [target.resistance(gid), amount].min
+ resolved_damage[gid] = amount - (effective_resistance * rand(0.5..1)).round
+ end
+
+ total_damage = resolved_damage.values.sum
+ actor == char ? mon_hp -= total_damage : char_hp -= total_damage
+ damage_text = "#{total_damage} damage (#{resolved_damage.to_a.map { |gid, amount| "#{amount} #{gid}" }.join(", ")})"
combat_message.call("#{actor.name} hit for #{damage_text}")
elsif evasion_roll > accuracy_roll
combat_message.call("#{target.name} evaded #{actor.name}'s attack.")
diff --git a/app/models/character.rb b/app/models/character.rb
index 0f434cf..15169a4 100644
--- a/app/models/character.rb
+++ b/app/models/character.rb
@@ -312,6 +312,10 @@ class Character < ApplicationRecord
effects.filter_map { |e| e[:modifier] if e[:type] == "stat_change" && e[:gid] == gid }.sum
end
+ def damage_ranges
+ effects.filter_map { |e| { gid: e[:gid], min: e[:min], max: e[:max] } if e[:type] == "damage" }
+ end
+
def planting_spots
[total_stat_change("planting_spots"), 0].max
end
@@ -325,12 +329,16 @@ class Character < ApplicationRecord
bleed physical energy].include?(damage_type)
raise "Invalid damage type"
end
+
res = total_stat_change("#{damage_type}_resistance")
if %w[slash pierce bash].include?(damage_type)
res += resistance("physical")
elsif %w[arcane fire frost lightning acid thunder radiant necrotic].include?(damage_type)
res += resistance("energy")
end
+
+ res = (res * 0.75).ceil if elusive?
+ res = (res * 1.25).floor if protective?
[res, 0].max
end
@@ -376,20 +384,6 @@ class Character < ApplicationRecord
base
end
- def block(with_combat_style: false)
- base = [self.beastslay_level + total_stat_change("block"), 0].max
- if with_combat_style && self.elusive?
- base = (base * 0.75).ceil
- elsif with_combat_style && self.protective?
- base = (base * 1.25).floor
- end
- base
- end
-
- def block_value
- [total_stat_change("block_value"), 0].max
- end
-
private
def create_skills
Skill.all.each { |skill| self.character_skills.create(skill: skill, xp: 0) }
diff --git a/app/models/monster.rb b/app/models/monster.rb
index f4ae7a7..40018fd 100644
--- a/app/models/monster.rb
+++ b/app/models/monster.rb
@@ -21,12 +21,8 @@ class Monster < ApplicationRecord
self.whatnot[:evasion][:base]
end
- def block(with_combat_style: false)
- self.whatnot[:block][:base]
- end
-
- def block_value
- self.whatnot[:block_value][:base]
+ def damage_ranges
+ self.whatnot[:hit_effects].filter_map { |e| { gid: e[:gid], min: e[:min], max: e[:max] } if e[:type] == "damage" }
end
def resistance(damage_type)
diff --git a/app/views/characters/show.html.erb b/app/views/characters/show.html.erb
index 75143ec..896280d 100644
--- a/app/views/characters/show.html.erb
+++ b/app/views/characters/show.html.erb
@@ -74,14 +74,6 @@
<th class="table-cell-padded text-right">Evasion</th>
<td class="table-cell-padded"><%= @character.evasion(with_combat_style: true) %></td>
</tr>
- <tr>
- <th class="table-cell-padded text-right">Block</th>
- <td class="table-cell-padded"><%= @character.block(with_combat_style: true) %></td>
- </tr>
- <tr>
- <th class="table-cell-padded text-right">Block Value</th>
- <td class="table-cell-padded"><%= @character.block_value %></td>
- </tr>
</tbody>
</table>
</div>