Age | Commit message (Expand) | Author |
2021-05-28 | Have locked items become unlocked items which you then open | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | Reduce warm diadem drop chance | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Eliminate #equipment_stats; adjust how stats are calculated and give them min... | David Gay |
2021-05-28 | Refactor HA effects and equipment equip effects to use the same format, then ... | David Gay |
2021-05-28 | Data tweaks | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Tweak results output | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |
2021-05-27 | Order activities by name on `locations#show` | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Add/tweak some activities | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-27 | Display activities in amenities even if requisite cost isn't met | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Only see activities you know how to perform | David Gay |
2021-05-26 | Implement activity speed increases from HAs, add lab 2, and tweak some constr... | David Gay |
2021-05-26 | Immediately stop activity if unable to fight at the end of an encounter, rath... | David Gay |
2021-05-26 | Simple effect checking allows listern font level 2 to have an effect | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Stop activity on `ItemQuantityError` or `TooManyWoundsError` | David Gay |
2021-05-26 | Fix bug where `activity_started_at` was not updating on cyclic/infinite activ... | David Gay |
2021-05-26 | Show level, xp, xptnl on timer | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-26 | Fix bug where XP could go to the wrong character | David Gay |
2021-05-26 | Set default Character wounds to 0 | David Gay |
2021-05-26 | Tweak prod config to get Action Cable working | David Gay |
2021-05-25 | Make hearth amenity grid more responsive | David Gay |
2021-05-25 | Add listern font, some related times, and tweak misc data | David Gay |
2021-05-25 | Improve hearth crafting selection | David Gay |
2021-05-25 | Delete "Characters" header nav link, for now | David Gay |
2021-05-25 | Award title for mining a yellow beryl | David Gay |
2021-05-25 | Make sure to always restart activity if no queued_actions | David Gay |
2021-05-25 | stop_activity | David Gay |
2021-05-25 | Queued actions, allowing for non-infinite activity repeat and one-time activi... | David Gay |
2021-05-25 | Assign instance var in #current_char to avoid multiple DB calls | David Gay |
2021-05-25 | Improve hearth view and amenity construction process | David Gay |
2021-05-25 | Forgot to `bundle install` after deleting Windows gem | David Gay |
2021-05-25 | Merge branch 'develop' | David Gay |
2021-05-25 | Redirect from home page to current character path there is an active character | David Gay |
2021-05-25 | Don't render the chat if the user doesn't have an active character | David Gay |
2021-05-25 | Gemfile: Get rid of Windows crap | David Gay |
2021-05-24 | Merge branch 'develop' (whoops) | David Gay |
2021-05-24 | Clean up line (please ignore how I just jacked up git) | David Gay |