Age | Commit message (Expand) | Author |
2021-05-29 | Some draft items (commented out) | David Gay |
2021-05-29 | Quarrying draught | David Gay |
2021-05-29 | Crafting gem dust from red beryls and tourmalines | David Gay |
2021-05-29 | Conditions and states (boons & banes), with `quarrying_draught` | David Gay |
2021-05-29 | Update changelog for 0.1.1 | David Gay |
2021-05-29 | Prevent chat horizontal scroll | David Gay |
2021-05-29 | *Actually* fix wound bug | David Gay |
2021-05-28 | Fix bug caused by being too wounded to continue combat but not having `#finis... | David Gay |
2021-05-28 | Add combat stats to axes and pickaxes | David Gay |
2021-05-28 | Adjust grid responsiveness on leaderboard | David Gay |
2021-05-28 | Quickly port leaderboard and rankings from old Esoterra | David Gay |
2021-05-28 | Monsters controller, activities index, and links to activities and items indexes | David Gay |
2021-05-28 | Order BazaarOrders by name, price, then age | David Gay |
2021-05-28 | Fix wildscour drop giving manatrawl xp | David Gay |
2021-05-28 | Fix bug with new `#trophy_monster_id` | David Gay |
2021-05-28 | Add changelog | David Gay |
2021-05-28 | Add some janky sizing from old Esoterra to be Good Enough™️ for launch | David Gay |
2021-05-28 | Default combat styles | David Gay |
2021-05-28 | Add a quick guard to `HearthAmenity#construct_activity` | David Gay |
2021-05-28 | Implement trophies | David Gay |
2021-05-28 | Order bazaar item selection by name | David Gay |
2021-05-28 | Activities to craft `iron_axe` and `iron_pickaxe` | David Gay |
2021-05-28 | Fully implement stone axe, stone pickaxe, and aethermesh | David Gay |
2021-05-28 | Add axes and pickaxes, and a wildscour task to find them | David Gay |
2021-05-28 | Change `warm_diadem` to increase max HP by 2, not 1 | David Gay |
2021-05-28 | Change all item names to lowercase | David Gay |
2021-05-28 | Add `retributor` title, awarded for killing a lesser trodgeathomp | David Gay |
2021-05-28 | Adjust `wealdreap_twil_woods` | David Gay |
2021-05-28 | Make all activities innate and remove activity learning, for now | David Gay |
2021-05-28 | Add some more otherforge activities and their items | David Gay |
2021-05-28 | New activity: `craft_iron_lockpicks`, and tweak other otherforge rewards | David Gay |
2021-05-28 | Change Combat Statistics table to reflect combat styles | David Gay |
2021-05-28 | Change to from skill `scale_value` 2 to 1 on all activities | David Gay |
2021-05-28 | Have locked items become unlocked items which you then open | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | Reduce warm diadem drop chance | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Eliminate #equipment_stats; adjust how stats are calculated and give them min... | David Gay |
2021-05-28 | Refactor HA effects and equipment equip effects to use the same format, then ... | David Gay |
2021-05-28 | Data tweaks | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Tweak results output | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |
2021-05-27 | Order activities by name on `locations#show` | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Add/tweak some activities | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |