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AgeCommit message (Collapse)Author
2021-05-28Quickly port leaderboard and rankings from old EsoterraDavid Gay
2021-05-28Monsters controller, activities index, and links to activities and items indexesDavid Gay
2021-05-28Order BazaarOrders by name, price, then ageDavid Gay
2021-05-28Fix wildscour drop giving manatrawl xpDavid Gay
2021-05-28Fix bug with new `#trophy_monster_id`David Gay
2021-05-28Add changelogDavid Gay
2021-05-28Add some janky sizing from old Esoterra to be Good Enough™️ for launchDavid Gay
2021-05-28Default combat stylesDavid Gay
2021-05-28Add a quick guard to `HearthAmenity#construct_activity`David Gay
2021-05-28Implement trophiesDavid Gay
2021-05-28Order bazaar item selection by nameDavid Gay
2021-05-28Activities to craft `iron_axe` and `iron_pickaxe`David Gay
2021-05-28Fully implement stone axe, stone pickaxe, and aethermeshDavid Gay
2021-05-28Add axes and pickaxes, and a wildscour task to find themDavid Gay
2021-05-28Change `warm_diadem` to increase max HP by 2, not 1David Gay
2021-05-28Change all item names to lowercaseDavid Gay
2021-05-28Add `retributor` title, awarded for killing a lesser trodgeathompDavid Gay
2021-05-28Adjust `wealdreap_twil_woods`David Gay
2021-05-28Make all activities innate and remove activity learning, for nowDavid Gay
2021-05-28Add some more otherforge activities and their itemsDavid Gay
2021-05-28New activity: `craft_iron_lockpicks`, and tweak other otherforge rewardsDavid Gay
2021-05-28Change Combat Statistics table to reflect combat stylesDavid Gay
2021-05-28Change to from skill `scale_value` 2 to 1 on all activitiesDavid Gay
2021-05-28Have locked items become unlocked items which you then openDavid Gay
2021-05-28Lockbox unlocking, and with it items that start activities when usedDavid Gay
2021-05-28Reduce warm diadem drop chanceDavid Gay
2021-05-28(Hopefully) fix bug caused by char becoming unable to fight but then getting ↵David Gay
an `activity_started_at` value set
2021-05-28Eliminate #equipment_stats; adjust how stats are calculated and give them ↵David Gay
min values
2021-05-28Refactor HA effects and equipment equip effects to use the same format, then ↵David Gay
include them both in Character#effects
2021-05-28Data tweaksDavid Gay
2021-05-28Show error result message when stopping combat due to max woundsDavid Gay
2021-05-28Tweak results outputDavid Gay
2021-05-28Monster drops, with a bunch of relevant dataDavid Gay
2021-05-27Order activities by name on `locations#show`David Gay
2021-05-27Make timer more robust, and `stop_activity` if you can't do itDavid Gay
2021-05-27Add/tweak some activitiesDavid Gay
2021-05-27Fix bug with displaying requirements and/or cost of an activity without oneDavid Gay
2021-05-27Prevent actions you lack the skill level forDavid Gay
2021-05-27Move active action display with timer and results to a `LookController`David Gay
2021-05-27ItemsController that displays item game dataDavid Gay
2021-05-27Display cost and requirements of any activity that fails to startDavid Gay
2021-05-27Display activities in amenities even if requisite cost isn't metDavid Gay
2021-05-26Sort some thingsDavid Gay
2021-05-26Only see activities you know how to performDavid Gay
2021-05-26Implement activity speed increases from HAs, add lab 2, and tweak some ↵David Gay
construct costs
2021-05-26Immediately stop activity if unable to fight at the end of an encounter, ↵David Gay
rather than waiting for the timer to go down again
2021-05-26Simple effect checking allows listern font level 2 to have an effectDavid Gay
2021-05-26Basic usage of hearth amenitiesDavid Gay
2021-05-26Stop activity on `ItemQuantityError` or `TooManyWoundsError`David Gay
2021-05-26Fix bug where `activity_started_at` was not updating on cyclic/infinite ↵David Gay
activities