Age | Commit message (Expand) | Author |
2021-05-28 | Add some janky sizing from old Esoterra to be Good Enough™️ for launch | David Gay |
2021-05-28 | Default combat styles | David Gay |
2021-05-28 | Add a quick guard to `HearthAmenity#construct_activity` | David Gay |
2021-05-28 | Implement trophies | David Gay |
2021-05-28 | Order bazaar item selection by name | David Gay |
2021-05-28 | Activities to craft `iron_axe` and `iron_pickaxe` | David Gay |
2021-05-28 | Fully implement stone axe, stone pickaxe, and aethermesh | David Gay |
2021-05-28 | Add axes and pickaxes, and a wildscour task to find them | David Gay |
2021-05-28 | Change `warm_diadem` to increase max HP by 2, not 1 | David Gay |
2021-05-28 | Change all item names to lowercase | David Gay |
2021-05-28 | Add `retributor` title, awarded for killing a lesser trodgeathomp | David Gay |
2021-05-28 | Adjust `wealdreap_twil_woods` | David Gay |
2021-05-28 | Make all activities innate and remove activity learning, for now | David Gay |
2021-05-28 | Add some more otherforge activities and their items | David Gay |
2021-05-28 | New activity: `craft_iron_lockpicks`, and tweak other otherforge rewards | David Gay |
2021-05-28 | Change Combat Statistics table to reflect combat styles | David Gay |
2021-05-28 | Change to from skill `scale_value` 2 to 1 on all activities | David Gay |
2021-05-28 | Have locked items become unlocked items which you then open | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | Reduce warm diadem drop chance | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Eliminate #equipment_stats; adjust how stats are calculated and give them min... | David Gay |
2021-05-28 | Refactor HA effects and equipment equip effects to use the same format, then ... | David Gay |
2021-05-28 | Data tweaks | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Tweak results output | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |
2021-05-27 | Order activities by name on `locations#show` | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Add/tweak some activities | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-27 | Display activities in amenities even if requisite cost isn't met | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Only see activities you know how to perform | David Gay |
2021-05-26 | Implement activity speed increases from HAs, add lab 2, and tweak some constr... | David Gay |
2021-05-26 | Immediately stop activity if unable to fight at the end of an encounter, rath... | David Gay |
2021-05-26 | Simple effect checking allows listern font level 2 to have an effect | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Stop activity on `ItemQuantityError` or `TooManyWoundsError` | David Gay |
2021-05-26 | Fix bug where `activity_started_at` was not updating on cyclic/infinite activ... | David Gay |
2021-05-26 | Show level, xp, xptnl on timer | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-26 | Fix bug where XP could go to the wrong character | David Gay |
2021-05-26 | Set default Character wounds to 0 | David Gay |
2021-05-26 | Tweak prod config to get Action Cable working | David Gay |