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Multiplayer, browser based, timer-based RPG
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2021-05-29
Crafting gem dust from red beryls and tourmalines
David Gay
2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-29
Update changelog for 0.1.1
David Gay
2021-05-29
Prevent chat horizontal scroll
David Gay
2021-05-29
*Actually* fix wound bug
David Gay
2021-05-28
Fix bug caused by being too wounded to continue combat but not having ↵
David Gay
`#finish_activity` return
2021-05-28
Add combat stats to axes and pickaxes
David Gay
2021-05-28
Adjust grid responsiveness on leaderboard
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Monsters controller, activities index, and links to activities and items indexes
David Gay
2021-05-28
Order BazaarOrders by name, price, then age
David Gay
2021-05-28
Fix wildscour drop giving manatrawl xp
David Gay
2021-05-28
Fix bug with new `#trophy_monster_id`
David Gay
2021-05-28
Add changelog
David Gay
2021-05-28
Add some janky sizing from old Esoterra to be Good Enough™️ for launch
David Gay
2021-05-28
Default combat styles
David Gay
2021-05-28
Add a quick guard to `HearthAmenity#construct_activity`
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Order bazaar item selection by name
David Gay
2021-05-28
Activities to craft `iron_axe` and `iron_pickaxe`
David Gay
2021-05-28
Fully implement stone axe, stone pickaxe, and aethermesh
David Gay
2021-05-28
Add axes and pickaxes, and a wildscour task to find them
David Gay
2021-05-28
Change `warm_diadem` to increase max HP by 2, not 1
David Gay
2021-05-28
Change all item names to lowercase
David Gay
2021-05-28
Add `retributor` title, awarded for killing a lesser trodgeathomp
David Gay
2021-05-28
Adjust `wealdreap_twil_woods`
David Gay
2021-05-28
Make all activities innate and remove activity learning, for now
David Gay
2021-05-28
Add some more otherforge activities and their items
David Gay
2021-05-28
New activity: `craft_iron_lockpicks`, and tweak other otherforge rewards
David Gay
2021-05-28
Change Combat Statistics table to reflect combat styles
David Gay
2021-05-28
Change to from skill `scale_value` 2 to 1 on all activities
David Gay
2021-05-28
Have locked items become unlocked items which you then open
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
Reduce warm diadem drop chance
David Gay
2021-05-28
(Hopefully) fix bug caused by char becoming unable to fight but then getting ↵
David Gay
an `activity_started_at` value set
2021-05-28
Eliminate #equipment_stats; adjust how stats are calculated and give them ↵
David Gay
min values
2021-05-28
Refactor HA effects and equipment equip effects to use the same format, then ↵
David Gay
include them both in Character#effects
2021-05-28
Data tweaks
David Gay
2021-05-28
Show error result message when stopping combat due to max wounds
David Gay
2021-05-28
Tweak results output
David Gay
2021-05-28
Monster drops, with a bunch of relevant data
David Gay
2021-05-27
Order activities by name on `locations#show`
David Gay
2021-05-27
Make timer more robust, and `stop_activity` if you can't do it
David Gay
2021-05-27
Add/tweak some activities
David Gay
2021-05-27
Fix bug with displaying requirements and/or cost of an activity without one
David Gay
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Move active action display with timer and results to a `LookController`
David Gay
2021-05-27
ItemsController that displays item game data
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
2021-05-27
Display activities in amenities even if requisite cost isn't met
David Gay
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