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Multiplayer, browser based, timer-based RPG
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game_controller.rb
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Author
2021-06-05
Split activity processing code out into a new class
David Gay
2021-06-05
DRY up the `#finish_activity` code a bit
David Gay
2021-06-05
Delete exponential table scaling code
David Gay
2021-06-04
Adjust error message since Rest section has been removed from Character view
David Gay
2021-06-03
Add blank line to beginning of combat result output instead of end
David Gay
2021-06-03
Make sure to add a blank line to results after combat activity even if it ↵
David Gay
ends due to being too wounded
2021-06-03
New title: Aspirant
David Gay
2021-06-03
Add line break after combat results
David Gay
2021-06-02
Magiculture
David Gay
2021-06-02
Change initiative rolls to use a d20 instead of a d10
David Gay
2021-05-31
Change block so at least one point of damage will always get through
David Gay
2021-05-31
Character resting
David Gay
2021-05-29
*Actually* fix wound bug
David Gay
2021-05-28
Fix bug caused by being too wounded to continue combat but not having ↵
David Gay
`#finish_activity` return
2021-05-28
Implement trophies
David Gay
2021-05-28
Add axes and pickaxes, and a wildscour task to find them
David Gay
2021-05-28
Add `retributor` title, awarded for killing a lesser trodgeathomp
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
(Hopefully) fix bug caused by char becoming unable to fight but then getting ↵
David Gay
an `activity_started_at` value set
2021-05-28
Show error result message when stopping combat due to max wounds
David Gay
2021-05-28
Monster drops, with a bunch of relevant data
David Gay
2021-05-27
Make timer more robust, and `stop_activity` if you can't do it
David Gay
2021-05-26
Immediately stop activity if unable to fight at the end of an encounter, ↵
David Gay
rather than waiting for the timer to go down again
2021-05-26
Stop activity on `ItemQuantityError` or `TooManyWoundsError`
David Gay
2021-05-26
Fix bug where `activity_started_at` was not updating on cyclic/infinite ↵
David Gay
activities
2021-05-26
Combat styles
David Gay
2021-05-26
Add a manatrawl activity, and allow for item drop quantity ranges
David Gay
2021-05-25
Award title for mining a yellow beryl
David Gay
2021-05-25
Make sure to always restart activity if no queued_actions
David Gay
2021-05-25
stop_activity
David Gay
2021-05-25
Queued actions, allowing for non-infinite activity repeat and one-time ↵
David Gay
activities
2021-05-24
Improve combat damage text
David Gay
2021-05-24
Combat code fixes
David Gay
2021-05-23
Don't allow fighting if a character has too many wounds
David Gay
2021-05-23
Improve combat code, add monster turns, and improve combat output
David Gay
2021-05-22
Monsters and basic combat
David Gay
2021-05-20
Implement learning activities from other activities
David Gay
2021-05-20
Refactor item xp awards data structure
David Gay
2021-05-19
Implement awarding items for results with no table entry
David Gay
2021-05-19
Refactor item table data structure
David Gay
2021-05-19
Hearth amenity building working!
David Gay
2021-05-19
More work on getting amenity construction working
David Gay
2021-05-19
Revise and progress with hearth amenity construction
David Gay
2021-05-06
Implement drop table scaling
David Gay
2021-05-05
Symbolize whatnot keys
David Gay
2021-05-04
Get XP awards working
David Gay
2021-05-04
Initial draft of timer setup, with results outputting and items being awarded
David Gay