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AgeCommit message (Expand)Author
2021-05-27Make timer more robust, and `stop_activity` if you can't do itDavid Gay
2021-05-27Fix bug with displaying requirements and/or cost of an activity without oneDavid Gay
2021-05-27Prevent actions you lack the skill level forDavid Gay
2021-05-27Move active action display with timer and results to a `LookController`David Gay
2021-05-27ItemsController that displays item game dataDavid Gay
2021-05-27Display cost and requirements of any activity that fails to startDavid Gay
2021-05-27Display activities in amenities even if requisite cost isn't metDavid Gay
2021-05-26Sort some thingsDavid Gay
2021-05-26Only see activities you know how to performDavid Gay
2021-05-26Immediately stop activity if unable to fight at the end of an encounter, rath...David Gay
2021-05-26Basic usage of hearth amenitiesDavid Gay
2021-05-26Stop activity on `ItemQuantityError` or `TooManyWoundsError`David Gay
2021-05-26Fix bug where `activity_started_at` was not updating on cyclic/infinite activ...David Gay
2021-05-26Combat stylesDavid Gay
2021-05-26Add a manatrawl activity, and allow for item drop quantity rangesDavid Gay
2021-05-25Improve hearth crafting selectionDavid Gay
2021-05-25Award title for mining a yellow berylDavid Gay
2021-05-25Make sure to always restart activity if no queued_actionsDavid Gay
2021-05-25stop_activityDavid Gay
2021-05-25Queued actions, allowing for non-infinite activity repeat and one-time activi...David Gay
2021-05-25Assign instance var in #current_char to avoid multiple DB callsDavid Gay
2021-05-25Redirect from home page to current character path there is an active characterDavid Gay
2021-05-24Clean up line (please ignore how I just jacked up git)David Gay
2021-05-24Don't redirect due to no active character unless a user is logged inDavid Gay
2021-05-24Improve combat damage textDavid Gay
2021-05-24Combat code fixesDavid Gay
2021-05-23Item usageDavid Gay
2021-05-23Don't allow fighting if a character has too many woundsDavid Gay
2021-05-23Improve combat code, add monster turns, and improve combat outputDavid Gay
2021-05-23Have equipment stats affect combat statsDavid Gay
2021-05-23Bazaar with buy orders, sell orders, and order cancellationDavid Gay
2021-05-22Monsters and basic combatDavid Gay
2021-05-22Equiping and unequiping itemsDavid Gay
2021-05-22TitlesDavid Gay
2021-05-20Implement learning activities from other activitiesDavid Gay
2021-05-20Refactor item xp awards data structureDavid Gay
2021-05-19ChatDavid Gay
2021-05-19Implement crafting from the hearth forgeDavid Gay
2021-05-19Implement awarding items for results with no table entryDavid Gay
2021-05-19Refactor item table data structureDavid Gay
2021-05-19Show constructed amenities and provide links for building new onesDavid Gay
2021-05-19Hearth amenity building working!David Gay
2021-05-19More work on getting amenity construction workingDavid Gay
2021-05-19Revise and progress with hearth amenity constructionDavid Gay
2021-05-18Display hearth foundation requirementsDavid Gay
2021-05-18Hearths, HearthAmenities, and BuiltHearthAmenitiesDavid Gay
2021-05-06Implement drop table scalingDavid Gay
2021-05-05Symbolize whatnot keysDavid Gay
2021-05-04Get XP awards workingDavid Gay
2021-05-04Initial draft of timer setup, with results outputting and items being awardedDavid Gay