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Multiplayer, browser based, timer-based RPG
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Author
2021-05-28
Monsters controller, activities index, and links to activities and items indexes
David Gay
2021-05-28
Order BazaarOrders by name, price, then age
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Order bazaar item selection by name
David Gay
2021-05-28
Add axes and pickaxes, and a wildscour task to find them
David Gay
2021-05-28
Add `retributor` title, awarded for killing a lesser trodgeathomp
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
(Hopefully) fix bug caused by char becoming unable to fight but then getting ↵
David Gay
an `activity_started_at` value set
2021-05-28
Show error result message when stopping combat due to max wounds
David Gay
2021-05-28
Monster drops, with a bunch of relevant data
David Gay
2021-05-27
Make timer more robust, and `stop_activity` if you can't do it
David Gay
2021-05-27
Fix bug with displaying requirements and/or cost of an activity without one
David Gay
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Move active action display with timer and results to a `LookController`
David Gay
2021-05-27
ItemsController that displays item game data
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
2021-05-27
Display activities in amenities even if requisite cost isn't met
David Gay
2021-05-26
Sort some things
David Gay
2021-05-26
Only see activities you know how to perform
David Gay
2021-05-26
Immediately stop activity if unable to fight at the end of an encounter, ↵
David Gay
rather than waiting for the timer to go down again
2021-05-26
Basic usage of hearth amenities
David Gay
2021-05-26
Stop activity on `ItemQuantityError` or `TooManyWoundsError`
David Gay
2021-05-26
Fix bug where `activity_started_at` was not updating on cyclic/infinite ↵
David Gay
activities
2021-05-26
Combat styles
David Gay
2021-05-26
Add a manatrawl activity, and allow for item drop quantity ranges
David Gay
2021-05-25
Improve hearth crafting selection
David Gay
2021-05-25
Award title for mining a yellow beryl
David Gay
2021-05-25
Make sure to always restart activity if no queued_actions
David Gay
2021-05-25
stop_activity
David Gay
2021-05-25
Queued actions, allowing for non-infinite activity repeat and one-time ↵
David Gay
activities
2021-05-25
Assign instance var in #current_char to avoid multiple DB calls
David Gay
2021-05-25
Redirect from home page to current character path there is an active character
David Gay
2021-05-24
Clean up line (please ignore how I just jacked up git)
David Gay
2021-05-24
Don't redirect due to no active character unless a user is logged in
David Gay
2021-05-24
Improve combat damage text
David Gay
2021-05-24
Combat code fixes
David Gay
2021-05-23
Item usage
David Gay
2021-05-23
Don't allow fighting if a character has too many wounds
David Gay
2021-05-23
Improve combat code, add monster turns, and improve combat output
David Gay
2021-05-23
Have equipment stats affect combat stats
David Gay
2021-05-23
Bazaar with buy orders, sell orders, and order cancellation
David Gay
2021-05-22
Monsters and basic combat
David Gay
2021-05-22
Equiping and unequiping items
David Gay
2021-05-22
Titles
David Gay
2021-05-20
Implement learning activities from other activities
David Gay
2021-05-20
Refactor item xp awards data structure
David Gay
2021-05-19
Chat
David Gay
2021-05-19
Implement crafting from the hearth forge
David Gay
2021-05-19
Implement awarding items for results with no table entry
David Gay
2021-05-19
Refactor item table data structure
David Gay
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