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path: root/app/models/character.rb
AgeCommit message (Expand)Author
2021-06-13ItemInfixesDavid Gay
2021-06-09Extra guards to prevent running activity duration check code when important r...David Gay
2021-06-07Fix bug with meta resistances not being given special treatment in new combat...David Gay
2021-06-07Change combat stance modifiers to flat value based on beastslay levelDavid Gay
2021-06-07Allow negative resistances, speed, accuracy, power, and evasionDavid Gay
2021-06-06Switch from power-based damage to damage types, replace block with resistance...David Gay
2021-06-05Expand resistances code to have meta resistances: physical and energyDavid Gay
2021-06-05Add resistance stats and rejigger character sheet layoutDavid Gay
2021-06-05Chance for equipment to break after combatDavid Gay
2021-06-05Split activity processing code out into a new classDavid Gay
2021-06-04Don't start progress bar halfway done due to rested timeDavid Gay
2021-06-04Timer progress barDavid Gay
2021-06-03Move timer and results to new game containers which are always visibleDavid Gay
2021-06-02MagicultureDavid Gay
2021-05-31Change rested time mechanic to require more active play, and update changelog...David Gay
2021-05-31Delete stray `byebug` callDavid Gay
2021-05-31Character restingDavid Gay
2021-05-31Plug in equip requirementsDavid Gay
2021-05-29Conditions and states (boons & banes), with `quarrying_draught`David Gay
2021-05-28Quickly port leaderboard and rankings from old EsoterraDavid Gay
2021-05-28Fix bug with new `#trophy_monster_id`David Gay
2021-05-28Default combat stylesDavid Gay
2021-05-28Implement trophiesDavid Gay
2021-05-28Lockbox unlocking, and with it items that start activities when usedDavid Gay
2021-05-28Eliminate #equipment_stats; adjust how stats are calculated and give them min...David Gay
2021-05-28Refactor HA effects and equipment equip effects to use the same format, then ...David Gay
2021-05-27Prevent actions you lack the skill level forDavid Gay
2021-05-27Display activities in amenities even if requisite cost isn't metDavid Gay
2021-05-26Implement activity speed increases from HAs, add lab 2, and tweak some constr...David Gay
2021-05-26Simple effect checking allows listern font level 2 to have an effectDavid Gay
2021-05-26Combat stylesDavid Gay
2021-05-26Fix bug where XP could go to the wrong characterDavid Gay
2021-05-26Set default Character wounds to 0David Gay
2021-05-25Award title for mining a yellow berylDavid Gay
2021-05-25Queued actions, allowing for non-infinite activity repeat and one-time activi...David Gay
2021-05-24Lower Character base hp from 10 to 9 (11 to 10 at level 1)David Gay
2021-05-23Item usageDavid Gay
2021-05-23Send achievement channel text messsage when someone levels upDavid Gay
2021-05-23Have equipment stats affect combat statsDavid Gay
2021-05-23Bazaar with buy orders, sell orders, and order cancellationDavid Gay
2021-05-22Monsters and basic combatDavid Gay
2021-05-22Equiping and unequiping itemsDavid Gay
2021-05-22TitlesDavid Gay
2021-05-20Implement learned activitiesDavid Gay
2021-05-20Refactor activity scaling data formatDavid Gay
2021-05-19ChatDavid Gay
2021-05-19Hearth amenity building working!David Gay
2021-05-19More work on getting amenity construction workingDavid Gay
2021-05-19Revise and progress with hearth amenity constructionDavid Gay
2021-05-18Hearths, HearthAmenities, and BuiltHearthAmenitiesDavid Gay