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Multiplayer, browser based, timer-based RPG
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character.rb
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Commit message (
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Author
2021-06-06
Switch from power-based damage to damage types, replace block with ↵
David Gay
resistance, and make natural 20 accuracy rolls always hit (and crit)
2021-06-05
Expand resistances code to have meta resistances: physical and energy
David Gay
2021-06-05
Add resistance stats and rejigger character sheet layout
David Gay
2021-06-05
Chance for equipment to break after combat
David Gay
2021-06-05
Split activity processing code out into a new class
David Gay
2021-06-04
Don't start progress bar halfway done due to rested time
David Gay
2021-06-04
Timer progress bar
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-02
Magiculture
David Gay
2021-05-31
Change rested time mechanic to require more active play, and update ↵
David Gay
changelog for 0.1.4.1 release
2021-05-31
Delete stray `byebug` call
David Gay
2021-05-31
Character resting
David Gay
2021-05-31
Plug in equip requirements
David Gay
2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Fix bug with new `#trophy_monster_id`
David Gay
2021-05-28
Default combat styles
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
Eliminate #equipment_stats; adjust how stats are calculated and give them ↵
David Gay
min values
2021-05-28
Refactor HA effects and equipment equip effects to use the same format, then ↵
David Gay
include them both in Character#effects
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Display activities in amenities even if requisite cost isn't met
David Gay
2021-05-26
Implement activity speed increases from HAs, add lab 2, and tweak some ↵
David Gay
construct costs
2021-05-26
Simple effect checking allows listern font level 2 to have an effect
David Gay
2021-05-26
Combat styles
David Gay
2021-05-26
Fix bug where XP could go to the wrong character
David Gay
2021-05-26
Set default Character wounds to 0
David Gay
2021-05-25
Award title for mining a yellow beryl
David Gay
2021-05-25
Queued actions, allowing for non-infinite activity repeat and one-time ↵
David Gay
activities
2021-05-24
Lower Character base hp from 10 to 9 (11 to 10 at level 1)
David Gay
2021-05-23
Item usage
David Gay
2021-05-23
Send achievement channel text messsage when someone levels up
David Gay
2021-05-23
Have equipment stats affect combat stats
David Gay
2021-05-23
Bazaar with buy orders, sell orders, and order cancellation
David Gay
2021-05-22
Monsters and basic combat
David Gay
2021-05-22
Equiping and unequiping items
David Gay
2021-05-22
Titles
David Gay
2021-05-20
Implement learned activities
David Gay
2021-05-20
Refactor activity scaling data format
David Gay
2021-05-19
Chat
David Gay
2021-05-19
Hearth amenity building working!
David Gay
2021-05-19
More work on getting amenity construction working
David Gay
2021-05-19
Revise and progress with hearth amenity construction
David Gay
2021-05-18
Hearths, HearthAmenities, and BuiltHearthAmenities
David Gay
2021-05-05
Symbolize whatnot keys
David Gay
2021-05-04
Get XP awards working
David Gay
2021-05-04
Initial draft of timer setup, with results outputting and items being awarded
David Gay
2021-05-03
Add CharacterSkills
David Gay
2021-05-03
Add character name validation
David Gay
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