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path: root/app/models/character.rb
AgeCommit message (Collapse)Author
2021-07-07Lusterlight brand omen, and make lusterlight tincture only craftable during ↵David Gay
firstlight
2021-07-07Change beastslay stat and stance modifiersDavid Gay
2021-07-05Give characters a location, and replace the Locations view+controller with a ↵David Gay
Look view+controller
2021-06-23Change breakage mechanicsDavid Gay
2021-06-23Stop activity when character starts resting, to prevent potential exploit of ↵David Gay
gaining rested time while timer runs down
2021-06-16Missed an extra necessary safe navigation operatorDavid Gay
2021-06-16Fix bug with activity completion caused by no-effect equipmentDavid Gay
2021-06-16Stinging Rays spell as the first DoTDavid Gay
2021-06-16Activity equipment item tag requirements, and apply to / adjust all relevant ↵David Gay
activities
2021-06-16[data] New activity: havencast_dazzleDavid Gay
2021-06-15MonsterKills and bestiary viewDavid Gay
2021-06-15Add breakage to all equipment items that give a skill speed increase, and to ↵David Gay
omens
2021-06-15Basic spellcastingDavid Gay
2021-06-15Reboot omens and allow infixing items (like omens) into skillsDavid Gay
2021-06-13ItemInfixesDavid Gay
2021-06-09Extra guards to prevent running activity duration check code when important ↵David Gay
related values are nil (hopefully fixes #3 and fixes #2)
2021-06-07Fix bug with meta resistances not being given special treatment in new ↵David Gay
combat stance code
2021-06-07Change combat stance modifiers to flat value based on beastslay levelDavid Gay
2021-06-07Allow negative resistances, speed, accuracy, power, and evasionDavid Gay
2021-06-06Switch from power-based damage to damage types, replace block with ↵David Gay
resistance, and make natural 20 accuracy rolls always hit (and crit)
2021-06-05Expand resistances code to have meta resistances: physical and energyDavid Gay
2021-06-05Add resistance stats and rejigger character sheet layoutDavid Gay
2021-06-05Chance for equipment to break after combatDavid Gay
2021-06-05Split activity processing code out into a new classDavid Gay
2021-06-04Don't start progress bar halfway done due to rested timeDavid Gay
2021-06-04Timer progress barDavid Gay
2021-06-03Move timer and results to new game containers which are always visibleDavid Gay
2021-06-02MagicultureDavid Gay
2021-05-31Change rested time mechanic to require more active play, and update ↵David Gay
changelog for 0.1.4.1 release
2021-05-31Delete stray `byebug` callDavid Gay
2021-05-31Character restingDavid Gay
2021-05-31Plug in equip requirementsDavid Gay
2021-05-29Conditions and states (boons & banes), with `quarrying_draught`David Gay
2021-05-28Quickly port leaderboard and rankings from old EsoterraDavid Gay
2021-05-28Fix bug with new `#trophy_monster_id`David Gay
2021-05-28Default combat stylesDavid Gay
2021-05-28Implement trophiesDavid Gay
2021-05-28Lockbox unlocking, and with it items that start activities when usedDavid Gay
2021-05-28Eliminate #equipment_stats; adjust how stats are calculated and give them ↵David Gay
min values
2021-05-28Refactor HA effects and equipment equip effects to use the same format, then ↵David Gay
include them both in Character#effects
2021-05-27Prevent actions you lack the skill level forDavid Gay
2021-05-27Display activities in amenities even if requisite cost isn't metDavid Gay
2021-05-26Implement activity speed increases from HAs, add lab 2, and tweak some ↵David Gay
construct costs
2021-05-26Simple effect checking allows listern font level 2 to have an effectDavid Gay
2021-05-26Combat stylesDavid Gay
2021-05-26Fix bug where XP could go to the wrong characterDavid Gay
2021-05-26Set default Character wounds to 0David Gay
2021-05-25Award title for mining a yellow berylDavid Gay
2021-05-25Queued actions, allowing for non-infinite activity repeat and one-time ↵David Gay
activities
2021-05-24Lower Character base hp from 10 to 9 (11 to 10 at level 1)David Gay