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2021-06-16Activity equipment item tag requirements, and apply to / adjust all relevant ↵David Gay
activities
2021-06-16[data] New activity: havencast_dazzleDavid Gay
2021-06-15Add 7 new titles, awarded for MonsterKill quantityDavid Gay
2021-06-15MonsterKills and bestiary viewDavid Gay
2021-06-15Add breakage to all equipment items that give a skill speed increase, and to ↵David Gay
omens
2021-06-15Basic spellcastingDavid Gay
2021-06-15Reboot omens and allow infixing items (like omens) into skillsDavid Gay
2021-06-13Move skills to their own page, with a new interface and XP barsDavid Gay
2021-06-13ItemInfixesDavid Gay
2021-06-09Extra guards to prevent running activity duration check code when important ↵David Gay
related values are nil (hopefully fixes #3 and fixes #2)
2021-06-09Fix bug where monster spawn item award code could fail to check all itemsDavid Gay
2021-06-07Fix bug with meta resistances not being given special treatment in new ↵David Gay
combat stance code
2021-06-07Record and reference MonsterSpawn starting HP in the databaseDavid Gay
2021-06-07Change combat stance modifiers to flat value based on beastslay levelDavid Gay
2021-06-07Allow negative resistances, speed, accuracy, power, and evasionDavid Gay
2021-06-07Don't say character earned the Sentinel title if they already had itDavid Gay
2021-06-07Fix bug where aspirant title wouldn't be awarded until TL 101David Gay
2021-06-06Add and award Sentinel title, and add leviathan info to changelogDavid Gay
2021-06-06Slightly improve monster spawn reward code and fix bug where only one item ↵David Gay
reward would be awarded
2021-06-06Awarding items and XP for leviathansDavid Gay
2021-06-06LeviathansDavid Gay
2021-06-06MessagesDavid Gay
2021-06-06Switch from power-based damage to damage types, replace block with ↵David Gay
resistance, and make natural 20 accuracy rolls always hit (and crit)
2021-06-06New inventory view, with items sorted by categoriesDavid Gay
2021-06-05Expand resistances code to have meta resistances: physical and energyDavid Gay
2021-06-05Add resistance stats and rejigger character sheet layoutDavid Gay
2021-06-05Chance for equipment to break after combatDavid Gay
2021-06-05Split activity processing code out into a new classDavid Gay
2021-06-04Don't start progress bar halfway done due to rested timeDavid Gay
2021-06-04Timer progress barDavid Gay
2021-06-03Move timer and results to new game containers which are always visibleDavid Gay
2021-06-03New title: AspirantDavid Gay
2021-06-03Only allow one drink condition, tooDavid Gay
2021-06-03Only allow one food condition per characterDavid Gay
2021-06-03Display amount of time until amenity on cooldown is usable againDavid Gay
2021-06-02MagicultureDavid Gay
2021-05-31Change rested time mechanic to require more active play, and update ↵David Gay
changelog for 0.1.4.1 release
2021-05-31Delete stray `byebug` callDavid Gay
2021-05-31Character restingDavid Gay
2021-05-31Plug in equip requirementsDavid Gay
2021-05-29Conditions and states (boons & banes), with `quarrying_draught`David Gay
2021-05-28Quickly port leaderboard and rankings from old EsoterraDavid Gay
2021-05-28Fix bug with new `#trophy_monster_id`David Gay
2021-05-28Default combat stylesDavid Gay
2021-05-28Add a quick guard to `HearthAmenity#construct_activity`David Gay
2021-05-28Implement trophiesDavid Gay
2021-05-28Make all activities innate and remove activity learning, for nowDavid Gay
2021-05-28Lockbox unlocking, and with it items that start activities when usedDavid Gay
2021-05-28Eliminate #equipment_stats; adjust how stats are calculated and give them ↵David Gay
min values
2021-05-28Refactor HA effects and equipment equip effects to use the same format, then ↵David Gay
include them both in Character#effects