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Multiplayer, browser based, timer-based RPG
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Author
2021-06-07
Change combat stance modifiers to flat value based on beastslay level
David Gay
2021-06-07
Allow negative resistances, speed, accuracy, power, and evasion
David Gay
2021-06-07
Don't say character earned the Sentinel title if they already had it
David Gay
2021-06-07
Fix bug where aspirant title wouldn't be awarded until TL 101
David Gay
2021-06-06
Add and award Sentinel title, and add leviathan info to changelog
David Gay
2021-06-06
Slightly improve monster spawn reward code and fix bug where only one item ↵
David Gay
reward would be awarded
2021-06-06
Awarding items and XP for leviathans
David Gay
2021-06-06
Leviathans
David Gay
2021-06-06
Messages
David Gay
2021-06-06
Switch from power-based damage to damage types, replace block with ↵
David Gay
resistance, and make natural 20 accuracy rolls always hit (and crit)
2021-06-06
New inventory view, with items sorted by categories
David Gay
2021-06-05
Expand resistances code to have meta resistances: physical and energy
David Gay
2021-06-05
Add resistance stats and rejigger character sheet layout
David Gay
2021-06-05
Chance for equipment to break after combat
David Gay
2021-06-05
Split activity processing code out into a new class
David Gay
2021-06-04
Don't start progress bar halfway done due to rested time
David Gay
2021-06-04
Timer progress bar
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
New title: Aspirant
David Gay
2021-06-03
Only allow one drink condition, too
David Gay
2021-06-03
Only allow one food condition per character
David Gay
2021-06-03
Display amount of time until amenity on cooldown is usable again
David Gay
2021-06-02
Magiculture
David Gay
2021-05-31
Change rested time mechanic to require more active play, and update ↵
David Gay
changelog for 0.1.4.1 release
2021-05-31
Delete stray `byebug` call
David Gay
2021-05-31
Character resting
David Gay
2021-05-31
Plug in equip requirements
David Gay
2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Fix bug with new `#trophy_monster_id`
David Gay
2021-05-28
Default combat styles
David Gay
2021-05-28
Add a quick guard to `HearthAmenity#construct_activity`
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Make all activities innate and remove activity learning, for now
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
Eliminate #equipment_stats; adjust how stats are calculated and give them ↵
David Gay
min values
2021-05-28
Refactor HA effects and equipment equip effects to use the same format, then ↵
David Gay
include them both in Character#effects
2021-05-27
Fix bug with displaying requirements and/or cost of an activity without one
David Gay
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
2021-05-27
Display activities in amenities even if requisite cost isn't met
David Gay
2021-05-26
Sort some things
David Gay
2021-05-26
Implement activity speed increases from HAs, add lab 2, and tweak some ↵
David Gay
construct costs
2021-05-26
Simple effect checking allows listern font level 2 to have an effect
David Gay
2021-05-26
Basic usage of hearth amenities
David Gay
2021-05-26
Combat styles
David Gay
2021-05-26
Fix bug where XP could go to the wrong character
David Gay
2021-05-26
Set default Character wounds to 0
David Gay
2021-05-25
Improve hearth crafting selection
David Gay
2021-05-25
Award title for mining a yellow beryl
David Gay
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