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Multiplayer, browser based, timer-based RPG
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Author
2021-06-06
Inventory: Move consumables up, just below equipment
David Gay
2021-06-06
Add currency section to new inventory view
David Gay
2021-06-06
Switch from power-based damage to damage types, replace block with ↵
David Gay
resistance, and make natural 20 accuracy rolls always hit (and crit)
2021-06-06
Tweak new inventory screen grid col responsiveness
David Gay
2021-06-06
Improved inventory section for equipped items
David Gay
2021-06-06
New inventory view, with items sorted by categories
David Gay
2021-06-05
Display costs and requirements for selected activity in select fields via ↵
David Gay
Stimulus + fetch
2021-06-05
Lighten color of resistances text on character sheet
David Gay
2021-06-05
Expand resistances code to have meta resistances: physical and energy
David Gay
2021-06-05
Add resistance stats and rejigger character sheet layout
David Gay
2021-06-03
Use display font for character view submenu
David Gay
2021-06-03
Lighten color of hearth amenity div borders
David Gay
2021-06-03
Remove Rest section from the Character view
David Gay
2021-06-03
Reduce text size of character view headings
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Display amount of time until amenity on cooldown is usable again
David Gay
2021-06-02
Some tweaks and fixes for magiculture
David Gay
2021-06-02
Magiculture
David Gay
2021-05-31
Allow choosing how many items you'd like to craft at hearth amenities
David Gay
2021-05-31
Character resting
David Gay
2021-05-31
Add link to manage account
David Gay
2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Change Combat Statistics table to reflect combat styles
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-27
ItemsController that displays item game data
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
2021-05-26
Sort some things
David Gay
2021-05-26
Simple effect checking allows listern font level 2 to have an effect
David Gay
2021-05-26
Basic usage of hearth amenities
David Gay
2021-05-26
Combat styles
David Gay
2021-05-25
Make hearth amenity grid more responsive
David Gay
2021-05-25
Improve hearth crafting selection
David Gay
2021-05-25
Queued actions, allowing for non-infinite activity repeat and one-time ↵
David Gay
activities
2021-05-25
Improve hearth view and amenity construction process
David Gay
2021-05-23
Various appearance improvements
David Gay
2021-05-23
Item usage
David Gay
2021-05-23
Adjust combat stats table
David Gay
2021-05-23
Combat Statistics table on character#show
David Gay
2021-05-22
Equiping and unequiping items
David Gay
2021-05-22
Titles
David Gay
2021-05-20
Display learned activities count on characters#show
David Gay
2021-05-19
Implement crafting from the hearth forge
David Gay
2021-05-19
Show constructed amenities and provide links for building new ones
David Gay
2021-05-19
Revise and progress with hearth amenity construction
David Gay
2021-05-18
Display hearth foundation requirements
David Gay
2021-05-18
Hearths, HearthAmenities, and BuiltHearthAmenities
David Gay
2021-05-06
Implement drop table scaling
David Gay
2021-05-02
Character items and inventory, with ability to add and remove items
David Gay
2021-05-02
Login with forced character creation, views, etc
David Gay