Age | Commit message (Expand) | Author |
2021-05-28 | Change Combat Statistics table to reflect combat styles | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | Tweak results output | David Gay |
2021-05-27 | Order activities by name on `locations#show` | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Simple effect checking allows listern font level 2 to have an effect | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Show level, xp, xptnl on timer | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-25 | Make hearth amenity grid more responsive | David Gay |
2021-05-25 | Improve hearth crafting selection | David Gay |
2021-05-25 | Delete "Characters" header nav link, for now | David Gay |
2021-05-25 | Award title for mining a yellow beryl | David Gay |
2021-05-25 | stop_activity | David Gay |
2021-05-25 | Queued actions, allowing for non-infinite activity repeat and one-time activi... | David Gay |
2021-05-25 | Improve hearth view and amenity construction process | David Gay |
2021-05-25 | Don't render the chat if the user doesn't have an active character | David Gay |
2021-05-23 | Various appearance improvements | David Gay |
2021-05-23 | Elements with data-turbolinks-permanent need an id or it won't work | David Gay |
2021-05-23 | Clear out some cruft from application layout | David Gay |
2021-05-23 | Don't bold chat message sender name | David Gay |
2021-05-23 | Change Steward title display appearance | David Gay |
2021-05-23 | Item usage | David Gay |
2021-05-23 | Improve combat code, add monster turns, and improve combat output | David Gay |
2021-05-23 | Adjust combat stats table | David Gay |
2021-05-23 | Combat Statistics table on character#show | David Gay |
2021-05-23 | Bazaar with buy orders, sell orders, and order cancellation | David Gay |
2021-05-22 | Monsters and basic combat | David Gay |
2021-05-22 | Equiping and unequiping items | David Gay |
2021-05-22 | Titles | David Gay |
2021-05-20 | Implement learning activities from other activities | David Gay |
2021-05-20 | Display learned activities count on characters#show | David Gay |
2021-05-20 | Refactor item xp awards data structure | David Gay |
2021-05-19 | Chat | David Gay |
2021-05-19 | Implement crafting from the hearth forge | David Gay |
2021-05-19 | Show constructed amenities and provide links for building new ones | David Gay |
2021-05-19 | More work on getting amenity construction working | David Gay |
2021-05-19 | Revise and progress with hearth amenity construction | David Gay |
2021-05-18 | Display hearth foundation requirements | David Gay |
2021-05-18 | Hearths, HearthAmenities, and BuiltHearthAmenities | David Gay |
2021-05-06 | Implement drop table scaling | David Gay |
2021-05-04 | Get XP awards working | David Gay |
2021-05-04 | Keep output scrolled down | David Gay |
2021-05-04 | Quick style for result output | David Gay |
2021-05-04 | Initial draft of timer setup, with results outputting and items being awarded | David Gay |