Age | Commit message (Expand) | Author |
2021-06-03 | Remove Rest section from the Character view | David Gay |
2021-06-03 | Reduce text size of character view headings | David Gay |
2021-06-03 | Add blank line to beginning of combat result output instead of end | David Gay |
2021-06-03 | Use `#pluralize` for max wound(s) | David Gay |
2021-06-03 | Move timer and results to new game containers which are always visible | David Gay |
2021-06-03 | Move timer and results to new game containers which are always visible | David Gay |
2021-06-03 | Adjust game boxes | David Gay |
2021-06-03 | Make sure to add a blank line to results after combat activity even if it end... | David Gay |
2021-06-03 | New title: Aspirant | David Gay |
2021-06-03 | Only allow one drink condition, too | David Gay |
2021-06-03 | Only allow one food condition per character | David Gay |
2021-06-03 | Plug in Spicework | David Gay |
2021-06-03 | Display amount of time until amenity on cooldown is usable again | David Gay |
2021-06-03 | Add line break after combat results | David Gay |
2021-06-02 | Some tweaks and fixes for magiculture | David Gay |
2021-06-02 | Magiculture | David Gay |
2021-06-02 | Change initiative rolls to use a d20 instead of a d10 | David Gay |
2021-05-31 | Change rested time mechanic to require more active play, and update changelog... | David Gay |
2021-05-31 | Allow choosing how many items you'd like to craft at hearth amenities | David Gay |
2021-05-31 | Change block so at least one point of damage will always get through | David Gay |
2021-05-31 | Delete stray `byebug` call | David Gay |
2021-05-31 | Character resting | David Gay |
2021-05-31 | Add link to manage account | David Gay |
2021-05-31 | Plug in equip requirements | David Gay |
2021-05-30 | Reduce height of result output to help it fit better on smaller screens until... | David Gay |
2021-05-29 | Conditions and states (boons & banes), with `quarrying_draught` | David Gay |
2021-05-29 | Prevent chat horizontal scroll | David Gay |
2021-05-29 | *Actually* fix wound bug | David Gay |
2021-05-28 | Fix bug caused by being too wounded to continue combat but not having `#finis... | David Gay |
2021-05-28 | Adjust grid responsiveness on leaderboard | David Gay |
2021-05-28 | Quickly port leaderboard and rankings from old Esoterra | David Gay |
2021-05-28 | Monsters controller, activities index, and links to activities and items indexes | David Gay |
2021-05-28 | Order BazaarOrders by name, price, then age | David Gay |
2021-05-28 | Fix bug with new `#trophy_monster_id` | David Gay |
2021-05-28 | Add some janky sizing from old Esoterra to be Good Enough™️ for launch | David Gay |
2021-05-28 | Default combat styles | David Gay |
2021-05-28 | Add a quick guard to `HearthAmenity#construct_activity` | David Gay |
2021-05-28 | Implement trophies | David Gay |
2021-05-28 | Order bazaar item selection by name | David Gay |
2021-05-28 | Add axes and pickaxes, and a wildscour task to find them | David Gay |
2021-05-28 | Add `retributor` title, awarded for killing a lesser trodgeathomp | David Gay |
2021-05-28 | Make all activities innate and remove activity learning, for now | David Gay |
2021-05-28 | Change Combat Statistics table to reflect combat styles | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Eliminate #equipment_stats; adjust how stats are calculated and give them min... | David Gay |
2021-05-28 | Refactor HA effects and equipment equip effects to use the same format, then ... | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Tweak results output | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |