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Multiplayer, browser based, timer-based RPG
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2021-06-03
Make sure to add a blank line to results after combat activity even if it ↵
David Gay
ends due to being too wounded
2021-06-03
New title: Aspirant
David Gay
2021-06-03
Only allow one drink condition, too
David Gay
2021-06-03
Only allow one food condition per character
David Gay
2021-06-03
Plug in Spicework
David Gay
2021-06-03
Display amount of time until amenity on cooldown is usable again
David Gay
2021-06-03
Add line break after combat results
David Gay
2021-06-02
Some tweaks and fixes for magiculture
David Gay
2021-06-02
Magiculture
David Gay
2021-06-02
Change initiative rolls to use a d20 instead of a d10
David Gay
2021-05-31
Change rested time mechanic to require more active play, and update ↵
David Gay
changelog for 0.1.4.1 release
2021-05-31
Allow choosing how many items you'd like to craft at hearth amenities
David Gay
2021-05-31
Change block so at least one point of damage will always get through
David Gay
2021-05-31
Delete stray `byebug` call
David Gay
2021-05-31
Character resting
David Gay
2021-05-31
Add link to manage account
David Gay
2021-05-31
Plug in equip requirements
David Gay
2021-05-30
Reduce height of result output to help it fit better on smaller screens ↵
David Gay
until I improve responsiveness
2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-29
Prevent chat horizontal scroll
David Gay
2021-05-29
*Actually* fix wound bug
David Gay
2021-05-28
Fix bug caused by being too wounded to continue combat but not having ↵
David Gay
`#finish_activity` return
2021-05-28
Adjust grid responsiveness on leaderboard
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Monsters controller, activities index, and links to activities and items indexes
David Gay
2021-05-28
Order BazaarOrders by name, price, then age
David Gay
2021-05-28
Fix bug with new `#trophy_monster_id`
David Gay
2021-05-28
Add some janky sizing from old Esoterra to be Good Enough™️ for launch
David Gay
2021-05-28
Default combat styles
David Gay
2021-05-28
Add a quick guard to `HearthAmenity#construct_activity`
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Order bazaar item selection by name
David Gay
2021-05-28
Add axes and pickaxes, and a wildscour task to find them
David Gay
2021-05-28
Add `retributor` title, awarded for killing a lesser trodgeathomp
David Gay
2021-05-28
Make all activities innate and remove activity learning, for now
David Gay
2021-05-28
Change Combat Statistics table to reflect combat styles
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
(Hopefully) fix bug caused by char becoming unable to fight but then getting ↵
David Gay
an `activity_started_at` value set
2021-05-28
Eliminate #equipment_stats; adjust how stats are calculated and give them ↵
David Gay
min values
2021-05-28
Refactor HA effects and equipment equip effects to use the same format, then ↵
David Gay
include them both in Character#effects
2021-05-28
Show error result message when stopping combat due to max wounds
David Gay
2021-05-28
Tweak results output
David Gay
2021-05-28
Monster drops, with a bunch of relevant data
David Gay
2021-05-27
Order activities by name on `locations#show`
David Gay
2021-05-27
Make timer more robust, and `stop_activity` if you can't do it
David Gay
2021-05-27
Fix bug with displaying requirements and/or cost of an activity without one
David Gay
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Move active action display with timer and results to a `LookController`
David Gay
2021-05-27
ItemsController that displays item game data
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
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