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Multiplayer, browser based, timer-based RPG
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2021-05-28
Eliminate #equipment_stats; adjust how stats are calculated and give them ↵
David Gay
min values
2021-05-28
Refactor HA effects and equipment equip effects to use the same format, then ↵
David Gay
include them both in Character#effects
2021-05-28
Show error result message when stopping combat due to max wounds
David Gay
2021-05-28
Tweak results output
David Gay
2021-05-28
Monster drops, with a bunch of relevant data
David Gay
2021-05-27
Order activities by name on `locations#show`
David Gay
2021-05-27
Make timer more robust, and `stop_activity` if you can't do it
David Gay
2021-05-27
Fix bug with displaying requirements and/or cost of an activity without one
David Gay
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Move active action display with timer and results to a `LookController`
David Gay
2021-05-27
ItemsController that displays item game data
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
2021-05-27
Display activities in amenities even if requisite cost isn't met
David Gay
2021-05-26
Sort some things
David Gay
2021-05-26
Only see activities you know how to perform
David Gay
2021-05-26
Implement activity speed increases from HAs, add lab 2, and tweak some ↵
David Gay
construct costs
2021-05-26
Immediately stop activity if unable to fight at the end of an encounter, ↵
David Gay
rather than waiting for the timer to go down again
2021-05-26
Simple effect checking allows listern font level 2 to have an effect
David Gay
2021-05-26
Basic usage of hearth amenities
David Gay
2021-05-26
Stop activity on `ItemQuantityError` or `TooManyWoundsError`
David Gay
2021-05-26
Fix bug where `activity_started_at` was not updating on cyclic/infinite ↵
David Gay
activities
2021-05-26
Show level, xp, xptnl on timer
David Gay
2021-05-26
Combat styles
David Gay
2021-05-26
Add a manatrawl activity, and allow for item drop quantity ranges
David Gay
2021-05-26
Fix bug where XP could go to the wrong character
David Gay
2021-05-26
Set default Character wounds to 0
David Gay
2021-05-25
Make hearth amenity grid more responsive
David Gay
2021-05-25
Improve hearth crafting selection
David Gay
2021-05-25
Delete "Characters" header nav link, for now
David Gay
2021-05-25
Award title for mining a yellow beryl
David Gay
2021-05-25
Make sure to always restart activity if no queued_actions
David Gay
2021-05-25
stop_activity
David Gay
2021-05-25
Queued actions, allowing for non-infinite activity repeat and one-time ↵
David Gay
activities
2021-05-25
Assign instance var in #current_char to avoid multiple DB calls
David Gay
2021-05-25
Improve hearth view and amenity construction process
David Gay
2021-05-25
Redirect from home page to current character path there is an active character
David Gay
2021-05-25
Don't render the chat if the user doesn't have an active character
David Gay
2021-05-24
Clean up line (please ignore how I just jacked up git)
David Gay
2021-05-24
Don't redirect due to no active character unless a user is logged in
David Gay
2021-05-24
Lower Character base hp from 10 to 9 (11 to 10 at level 1)
David Gay
2021-05-24
Improve combat damage text
David Gay
2021-05-24
Combat code fixes
David Gay
2021-05-23
Various appearance improvements
David Gay
2021-05-23
Elements with data-turbolinks-permanent need an id or it won't work
David Gay
2021-05-23
Clear out some cruft from application layout
David Gay
2021-05-23
Don't bold chat message sender name
David Gay
2021-05-23
Change Steward title display appearance
David Gay
2021-05-23
Item usage
David Gay
2021-05-23
Don't allow fighting if a character has too many wounds
David Gay
2021-05-23
Improve combat code, add monster turns, and improve combat output
David Gay
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