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Multiplayer, browser based, timer-based RPG
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2021-06-04
Add back in some timer POST error handling
David Gay
2021-06-04
Timer progress bar
David Gay
2021-06-04
Finishing timer improvements
David Gay
2021-06-03
Use display font for character view submenu
David Gay
2021-06-03
Timer: Don't start and stop updating with controller connects/disconnects
David Gay
2021-06-03
Lighten color of hearth amenity div borders
David Gay
2021-06-03
Timer: Improve accuracy/feel by starting to count down immediately (before ↵
David Gay
this, there was an uncomfortable delay)
2021-06-03
Bazaar: Don't display own orders under "Buy Orders" or "Sell Orders"
David Gay
2021-06-03
Set low-ish `size` of bazaar number fields
David Gay
2021-06-03
Remove Rest section from the Character view
David Gay
2021-06-03
Reduce text size of character view headings
David Gay
2021-06-03
Add blank line to beginning of combat result output instead of end
David Gay
2021-06-03
Use `#pluralize` for max wound(s)
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Adjust game boxes
David Gay
2021-06-03
Make sure to add a blank line to results after combat activity even if it ↵
David Gay
ends due to being too wounded
2021-06-03
New title: Aspirant
David Gay
2021-06-03
Only allow one drink condition, too
David Gay
2021-06-03
Only allow one food condition per character
David Gay
2021-06-03
Plug in Spicework
David Gay
2021-06-03
Display amount of time until amenity on cooldown is usable again
David Gay
2021-06-03
Add line break after combat results
David Gay
2021-06-02
Some tweaks and fixes for magiculture
David Gay
2021-06-02
Magiculture
David Gay
2021-06-02
Change initiative rolls to use a d20 instead of a d10
David Gay
2021-05-31
Change rested time mechanic to require more active play, and update ↵
David Gay
changelog for 0.1.4.1 release
2021-05-31
Allow choosing how many items you'd like to craft at hearth amenities
David Gay
2021-05-31
Change block so at least one point of damage will always get through
David Gay
2021-05-31
Delete stray `byebug` call
David Gay
2021-05-31
Character resting
David Gay
2021-05-31
Add link to manage account
David Gay
2021-05-31
Plug in equip requirements
David Gay
2021-05-30
Reduce height of result output to help it fit better on smaller screens ↵
David Gay
until I improve responsiveness
2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-29
Prevent chat horizontal scroll
David Gay
2021-05-29
*Actually* fix wound bug
David Gay
2021-05-28
Fix bug caused by being too wounded to continue combat but not having ↵
David Gay
`#finish_activity` return
2021-05-28
Adjust grid responsiveness on leaderboard
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Monsters controller, activities index, and links to activities and items indexes
David Gay
2021-05-28
Order BazaarOrders by name, price, then age
David Gay
2021-05-28
Fix bug with new `#trophy_monster_id`
David Gay
2021-05-28
Add some janky sizing from old Esoterra to be Good Enough™️ for launch
David Gay
2021-05-28
Default combat styles
David Gay
2021-05-28
Add a quick guard to `HearthAmenity#construct_activity`
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Order bazaar item selection by name
David Gay
2021-05-28
Add axes and pickaxes, and a wildscour task to find them
David Gay
2021-05-28
Add `retributor` title, awarded for killing a lesser trodgeathomp
David Gay
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