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Multiplayer, browser based, timer-based RPG
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2021-05-29
Conditions and states (boons & banes), with `quarrying_draught`
David Gay
2021-05-29
Prevent chat horizontal scroll
David Gay
2021-05-29
*Actually* fix wound bug
David Gay
2021-05-28
Fix bug caused by being too wounded to continue combat but not having ↵
David Gay
`#finish_activity` return
2021-05-28
Adjust grid responsiveness on leaderboard
David Gay
2021-05-28
Quickly port leaderboard and rankings from old Esoterra
David Gay
2021-05-28
Monsters controller, activities index, and links to activities and items indexes
David Gay
2021-05-28
Order BazaarOrders by name, price, then age
David Gay
2021-05-28
Fix bug with new `#trophy_monster_id`
David Gay
2021-05-28
Add some janky sizing from old Esoterra to be Good Enough™️ for launch
David Gay
2021-05-28
Default combat styles
David Gay
2021-05-28
Add a quick guard to `HearthAmenity#construct_activity`
David Gay
2021-05-28
Implement trophies
David Gay
2021-05-28
Order bazaar item selection by name
David Gay
2021-05-28
Add axes and pickaxes, and a wildscour task to find them
David Gay
2021-05-28
Add `retributor` title, awarded for killing a lesser trodgeathomp
David Gay
2021-05-28
Make all activities innate and remove activity learning, for now
David Gay
2021-05-28
Change Combat Statistics table to reflect combat styles
David Gay
2021-05-28
Lockbox unlocking, and with it items that start activities when used
David Gay
2021-05-28
(Hopefully) fix bug caused by char becoming unable to fight but then getting ↵
David Gay
an `activity_started_at` value set
2021-05-28
Eliminate #equipment_stats; adjust how stats are calculated and give them ↵
David Gay
min values
2021-05-28
Refactor HA effects and equipment equip effects to use the same format, then ↵
David Gay
include them both in Character#effects
2021-05-28
Show error result message when stopping combat due to max wounds
David Gay
2021-05-28
Tweak results output
David Gay
2021-05-28
Monster drops, with a bunch of relevant data
David Gay
2021-05-27
Order activities by name on `locations#show`
David Gay
2021-05-27
Make timer more robust, and `stop_activity` if you can't do it
David Gay
2021-05-27
Fix bug with displaying requirements and/or cost of an activity without one
David Gay
2021-05-27
Prevent actions you lack the skill level for
David Gay
2021-05-27
Move active action display with timer and results to a `LookController`
David Gay
2021-05-27
ItemsController that displays item game data
David Gay
2021-05-27
Display cost and requirements of any activity that fails to start
David Gay
2021-05-27
Display activities in amenities even if requisite cost isn't met
David Gay
2021-05-26
Sort some things
David Gay
2021-05-26
Only see activities you know how to perform
David Gay
2021-05-26
Implement activity speed increases from HAs, add lab 2, and tweak some ↵
David Gay
construct costs
2021-05-26
Immediately stop activity if unable to fight at the end of an encounter, ↵
David Gay
rather than waiting for the timer to go down again
2021-05-26
Simple effect checking allows listern font level 2 to have an effect
David Gay
2021-05-26
Basic usage of hearth amenities
David Gay
2021-05-26
Stop activity on `ItemQuantityError` or `TooManyWoundsError`
David Gay
2021-05-26
Fix bug where `activity_started_at` was not updating on cyclic/infinite ↵
David Gay
activities
2021-05-26
Show level, xp, xptnl on timer
David Gay
2021-05-26
Combat styles
David Gay
2021-05-26
Add a manatrawl activity, and allow for item drop quantity ranges
David Gay
2021-05-26
Fix bug where XP could go to the wrong character
David Gay
2021-05-26
Set default Character wounds to 0
David Gay
2021-05-25
Make hearth amenity grid more responsive
David Gay
2021-05-25
Improve hearth crafting selection
David Gay
2021-05-25
Delete "Characters" header nav link, for now
David Gay
2021-05-25
Award title for mining a yellow beryl
David Gay
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