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Multiplayer, browser based, timer-based RPG
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2021-06-06
Switch from power-based damage to damage types, replace block with ↵
David Gay
resistance, and make natural 20 accuracy rolls always hit (and crit)
2021-06-06
Fix bug when awarding XP from things like opening rusted lockbox
David Gay
2021-06-06
Tweak new inventory screen grid col responsiveness
David Gay
2021-06-06
Tweak finish activity retry code to avoid flooding Honeybadger
David Gay
2021-06-06
Use display font for buttons
David Gay
2021-06-06
Improved inventory section for equipped items
David Gay
2021-06-06
New inventory view, with items sorted by categories
David Gay
2021-06-05
Increase min and max height of chat
David Gay
2021-06-05
Reduce footer padding and made the rest of the content fill in that space
David Gay
2021-06-05
Adjust chat box so scrollbar lines up with main box scrollbar
David Gay
2021-06-05
Fix item gathering and crafting not giving XP
David Gay
2021-06-05
Display costs and requirements for selected activity in select fields via ↵
David Gay
Stimulus + fetch
2021-06-05
Lighten color of resistances text on character sheet
David Gay
2021-06-05
Expand resistances code to have meta resistances: physical and energy
David Gay
2021-06-05
Timer: Switch to 1 minute retries after 5 errors, instead of showing an ↵
David Gay
alert and stopping
2021-06-05
Swap location of results box and chat box
David Gay
2021-06-05
Add resistance stats and rejigger character sheet layout
David Gay
2021-06-05
Bazaar: Merge "your orders" with "buy orders" and "sell orders", and sort ↵
David Gay
buy orders highest price to lowest
2021-06-05
Improve UI responsiveness and scaling
David Gay
2021-06-05
Chance for equipment to break after combat
David Gay
2021-06-05
Split activity processing code out into a new class
David Gay
2021-06-05
DRY up the `#finish_activity` code a bit
David Gay
2021-06-05
Delete exponential table scaling code
David Gay
2021-06-04
Reduce text size and vertical margin of "Stop" button
David Gay
2021-06-04
Don't start progress bar halfway done due to rested time
David Gay
2021-06-04
Reduce font size of timer and use display font
David Gay
2021-06-04
Adjust error message since Rest section has been removed from Character view
David Gay
2021-06-04
Add back in some timer POST error handling
David Gay
2021-06-04
Timer progress bar
David Gay
2021-06-04
Finishing timer improvements
David Gay
2021-06-03
Use display font for character view submenu
David Gay
2021-06-03
Timer: Don't start and stop updating with controller connects/disconnects
David Gay
2021-06-03
Lighten color of hearth amenity div borders
David Gay
2021-06-03
Timer: Improve accuracy/feel by starting to count down immediately (before ↵
David Gay
this, there was an uncomfortable delay)
2021-06-03
Bazaar: Don't display own orders under "Buy Orders" or "Sell Orders"
David Gay
2021-06-03
Set low-ish `size` of bazaar number fields
David Gay
2021-06-03
Remove Rest section from the Character view
David Gay
2021-06-03
Reduce text size of character view headings
David Gay
2021-06-03
Add blank line to beginning of combat result output instead of end
David Gay
2021-06-03
Use `#pluralize` for max wound(s)
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Adjust game boxes
David Gay
2021-06-03
Make sure to add a blank line to results after combat activity even if it ↵
David Gay
ends due to being too wounded
2021-06-03
New title: Aspirant
David Gay
2021-06-03
Only allow one drink condition, too
David Gay
2021-06-03
Only allow one food condition per character
David Gay
2021-06-03
Plug in Spicework
David Gay
2021-06-03
Display amount of time until amenity on cooldown is usable again
David Gay
2021-06-03
Add line break after combat results
David Gay
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