From b43c0a475b29a26e0c425328ee28d8dcfc64bff6 Mon Sep 17 00:00:00 2001 From: David Gay Date: Wed, 14 Jul 2021 18:26:20 -0400 Subject: Prevent characters from starting or finishing an activity that might result in combat if the character is at max wounds --- CHANGELOG.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 54b0d04..8ad564c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,8 @@ All notable changes to this project will be documented in this file. - Added message output when you would learn how to do a new activity (e.g. cast a new spell), but you already know how how to do it. - Fixed bug where multiple activities could be learned at once (e.g. multiple spells from one spellpage). +- Characters can no longer start or finish an activity if the character is at max wounds and the activity might result + in combat. This means that you can no longer start a timer that won't finish due to being at max wounds. ### Monsters - New monster: sulfur scuttler @@ -24,7 +26,7 @@ All notable changes to this project will be documented in this file. - Hearths now have locations, like characters do. All existing hearths are now located at Floret. ### Web -- Favicon added (contributed by mattagarr) +- Favicon added (contributed by mattagarr). ### Engine - Some improvements/tweaks. -- cgit v1.2.3