From d9ed1b9120b5439ed62848c460647654ff6f3485 Mon Sep 17 00:00:00 2001 From: David Gay Date: Tue, 15 Jun 2021 22:59:08 -0400 Subject: [changelog] Add extra line about omens --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 28a49a0..6bcdd0b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,7 @@ All notable changes to this project will be documented in this file. (like equipment breakage). The chance of an infixed omen fading away is 1/1000. You do not need to actively be getting a bonus from an infixed omen for it to have a chance to fade away. When performing a skill, all omens infixed in that skill have the same chance to fade away. + - Duplicate omens can be infixed, and their effects will stack if possible. - Havencast has been implemented. - Spells can be cast from a new "Spells" view, accessible with the navigation. - Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain -- cgit v1.2.3