From f637f622af2d9b891271344ef23402c41419b3fe Mon Sep 17 00:00:00 2001 From: David Gay Date: Tue, 15 Jun 2021 21:11:10 -0400 Subject: Add breakage to all equipment items that give a skill speed increase, and to omens --- CHANGELOG.md | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index c08461d..acc3268 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,10 +3,16 @@ All notable changes to this project will be documented in this file. ## [Unreleased] -### Skills +### General +- Any items equipped which provide a speed increase to a skill now have a chance to break when performing that skill. + The break chance is based on the equip slot of the item, and uses the same numbers as the combat equipment break + chance. The combat equipment break check process is unchanged. - Omenbind has been implemented. Omens can be bound once a character has constructed a binding array in their hearth. Omens are tradable items that can be infixed to a particular skill via the new skills UI (see the UI section of this - changelog). Omens can be removed and re-infixed at will. + changelog). Omens can be removed and re-infixed at will. All omens infixed in a skill have a chance to fade away and + be permanently lost when performing that skill (like equipment breakage). The chance of an infixed omen fading away + is 1/1000. You do not need to actively be getting a bonus from an infixed omen for it to have a chance to fade away. + When performing a skill, all omens infixed in that skill have the same chance to fade away. - Havencast has been implemented. Spells can be cast from a new "Spells" view, accessible with the navigation. Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain omens. -- cgit v1.2.3